Admiral Dimitry Orlov was relaxing in his cabin on the Russian Borodino-Class Battleship, Georgy Pobedonosets II ("St George the Victorious II"). It was good to be home once again, back at sea.
Once more, Orlov was being sent to the Britannian Embassy to partake in some war games. He dreaded these games as there was no glory in defeating an allie in a wargame, but penalties for failure were real (what with the Russian Political Police).
Once more, Orlov was being sent to the Britannian Embassy to partake in some war games. He dreaded these games as there was no glory in defeating an allie in a wargame, but penalties for failure were real (what with the Russian Political Police).
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So, after many moons, I finally got a chance to play a game. (Don't you hate "Real Life" getting in the way?)
Deployment:
- Hood Battle Cruiser
- Ruler Battleship with Guardian Generator
- 4 Attacker Frigates
- 2 X 5 SAS Fighters
- 4 Attacker Frigates
- Hood Battle Cruiser
- Ruler Battleship with Guardian Generator
- Eagle War Rotor
- 3 X Saransk Skyships
- 4 X Novorod Frigates
- 5 SAS Fighters
- Borodino Battleship with Torpedo / Rocket Jammer (Commodore)
- 3 X Savoy Cruisers
- 5 SAS Fighters
- 4 X Novorod Frigates
- 2 Chany Strike Submarines
After
deploying terrain and fleets, we drew our random mission cards. Neither side liked the mission they drew, so
we both announced we were doing the default 70% of the enemy fleet
mission. Blah!
Turn 1:
No Cards
played during the TAC phase.
Russians
won initiative for Turn 1. (DANG!)
Russians
started things off by moving a squadron of fighters forward, over the island on
their side. The Britannian War Rotor
turned to starboard, stayed in the clouds and moved towards the table centre. Russians wasted an activation by moving the
other fighter squadron forward, moving beside the other squadron over an
island. By this point, my opponent
realized I was killing activations and started moving his fighters to prevent
me from getting a decent shot at something valuable…
Having
nothing else that I could “waste”, I moved the two Russian Strike subs forward
(submerged). A squadron of Britannian
Frigates moved forward and fired on the subs, but were unable to damage the
submerged Russian ships. The squadron of
Frigates on the east side moved behind the island, out of sight of the
Britannian forces (with much harsh language from the Britannians, I might
add. Do you sing the Queen’s Anthem with
that mouth?).
Britannian
Fighters moved to join the previously moved fighter squadron over the island in
their deployment zone. Russian Frigates in
the west moved to Port (mostly to get out of the Battleship’s way and to avoid
getting rammed). The western Britannian
Hood moved forward, turned to port and damaged one of the Skyships with
long-ranged turret fire. To stall for
time, the Russian Cruisers moved forward their minimum move. The Britannian Frigates on the west side
moved around the corner of an island but found their weapons were all
out-of-range.
Running out
of things to move, the Russian Command Ship moved out, trusting in the Tzar,
God and Ablative Armour to keep her safe.
Though she was able to get the Lord Hood into gun range, the Range Band
3 Salvo failed to damage the (lucky) Battle Cruiser. The western Britannian Battleship charged
forward like a hound released from its leash and fired on the Russian
Battleship. Surprisingly, the Jammers
stopped ALL torpedoes from hitting the Russian ship while Ablative Armour once
more prevented damage to the great ship!
For the last activation of the Russians, the Skyships stayed hidden in the clouds, moved forward and fired on the Lord Hood. Once more, the there was no damage caused to the Britannian Battle Cruiser. Commander has a horse shoe hidden somewhere on that boat!
With the Russian Activations complete, the Britannians were able to activate their remaining fleet without worrying about Russian Retaliation. The other Lord Hood moved out and fired on the damaged Skyship, but failed to damage it. Finally, the last Britannian Battleship played “Stoke the Engines” and moved straight forward to get into range on the Russian Fleet. Sadly, they were unable to damage anything this time.
Ironically, the only Victory Points this turn were for the Russians as a result of them allowing the TAC to be played on the Britannian Battleship!
End of Turn 1
Victory Points:
KOB: 0
RC: 40
Turn 2:
In the TAC
Phase, the Britannians played “Radio Intercept” (rolled +1 for their Intiative
roll) while the Russians played “Espionage” and discarded the Britannian’s “Battlefield
Repair” TAC! 20VP each!
Britannia
won the initiative – by 1!
Britannia started things off with a bang! A squadron of fighters “jumped” a squadron of their Russian contemporaries, and successfully shot down 2 token! For a loss of 5! The entire Britannian squadron was wiped out!
The Russian Battleship failed its Sturginium Boost roll (does it ever pass it?) and moved forward at maximum speed towards the Hood Battle Cruiser, and crit the Britannian warship (Generators offline), though the Battleships secondary guns failed to cause any damage.
The western Hood moved forward at maximum speed and finally managed to damage the Russian Battleship, though her AA guns failed to damage the Skyships. The Russian Subs surfaced and attacked the eastern Hood, but failed to damage the Britannian ship. The Russians then played “Break Neck Maneuver”, but the Britannians cancelled it with “Brace For Impact”, giving up 20 more points to the Russian Cause.
Of course, the Russian Subs failed their Maneuver test and were caught on the surface by the Britannian Frigates who formed up a perfect Cross-fire for their torpedoes at Point-Blank-Range, before realizing they were too close for torpedoes! Oops! It didn’t matter, the turrets made quick work of one (sank with a double-crit) while the other was damaged. Ther ferocity of the attack shocked the surviving Sub Commander and the sub failed its Disorder test! First Blood to Britannia!
Frigates Sink a Sub!
The Russian Cruisers failed their Sturginum Boost roll, but managed to move forward far enough to get the damaged Hood into Turret range. When the smoke cleared, the Hood was gone! Russia’s First Blood!
Lord Hood Sinks
The remaining Hood Battle Cruiser prepared for a Hit-And-Run attack; turned to port and crit the damaged Skyship (Weapons damaged), then continued forward, hopefully out of arc of any retaliation.
The eastern Russian Frigate squadron popped out from behind the island and sank 1 frigate, damaged another but failed to damage the Hood with their mortars.
Britannian Frigates Are Attacked!
The eastern
Britannian Battleship turned to starboard and opened fired on the Russian
fleet. Two Frigates were damaged but the
sub was undamaged!
The remaining full-strength Russian Squadron attacked the remaining Britannian Fighter Squadron and shot down 4 tokens for a loss of 4 tokens which left both squadrons with a single token each!
On the west
side of the battle zone, the Britannian Frigates moved forward and managed to
damage another Skyship.
The Skyships moved forward, dropped mines in front of the Britannian Battleship and made a turn to starboard, then spotted one of the Frigate Squadrons (only 1 spotted token, sadly). The Skyships’ guns failed to do any damage.
The Britannian Battleship got its revenge by turning to starboard, avoided the mines and destroyed one damaged Skyship, crit a Cruiser (Guns Damaged) but failed to damage another Cruiser. The Skyships failed their Disorder Test!
Skyship Destroyed!
The Western Frigate Squadron sort of hid behind the main fleet line, but using the Spotter token, managed to sink one frigate with Indirect fire (the first time ever I can think of that the Russians successfully used Indirect fire)!
Russian Indirect Fire Sinks a Frigate
The Britannian War Rotor turned to starboard and attacked the surfaced sub, but once more, the sub escaped damage.
In the End
Phase, the Britannians had nothing to repair or roll for. The Russians successfully repaired the
Cruiser’s guns and then we started to roll to recover from the failed Disordered
tests. The Skyships lost 2 AP on the
damaged Skyship, but the Russian Sub was down to 1AP & 1HP after their
roll! The Sub was almost lost!
Victory Points:
RC: 280
KOB: 150
RC: 280
KOB: 150
Turn 3:
In the TAC
phase, the Russians played “Radio Intercept” (got +3) and gave the Britannians
another 20 easy points.
(For the
Russians, this was the “all or nothing” turn – I NEEDED 1st turn for
my plans to work.)
Russians won Initiative. (YAY!)
While it looks like the Russians are doing well, the opposite it true. In order to win, I would need to sink, prize or Derelict 2 of the 3 Battleships and War Rotor. So far, I wasn't making ant headway there...
The Commodore took first activation and did something I always forget to do; I declared the Commodore’s Order! “Sturginium Overload” – All ships with Sturginium boost automatically pass their test; all without get +1” movement anyway!
As the
Commodore was on the Battleship – away we went at Full Speed! At RB2, the Battleship got a Crit on the western
Britannian Battleship (Engines Damaged) ( JUST missed a double-Crit) and sank a
Frigate. WHAT?!?!?! IS THAT ALL????
Russian Battleship Disappoints!
The
Britannian Frigates on the east moved forward, sank a damaged Frigate and
successfully boarded the surfaced sub!
Realizing that keeping the sub as a prize would leave his ships (and the
sub) vulnerable to more boarding this early in the turn, the boarding parties
all returned to their ships and left the Sub a Derelict!
Sub Derelict, Frigate Sunk
The Russian
Cruisers moved out and played “Devastating Barrage”, which was cancelled with
Espionage (more points for the Russians) and while the Turrets failed to damage
the Battleship, the broadsides successfully sank another Frigate.
Cruisers sink a Frigate
The western Britannian Battleship moved forward at ½ speed (thanks to Engine damage) and failed to damage a Skyship, but did manage to crit one of the Russian Cruisers (Shredded Defences). The remaining Skyships stayed in the clouds, moved forward and dropped a linked mine just in front of the other Britannian Battleship, then managed to damage the Britannian War Rotor!
The War Rotor made a 180 degree turn and moved forward. Gunnery failed to damage 1 Skyship, but the War Rotor managed to Baord and Derelict the other Skyship for a loss of 4 AP. The remaining Skyship failed its Disorder test!
Skyship Boarded & Derelicted
Frigates on the east moved towards the last Hood and successfully damaged the Britannian Battle Cruiser. The Hood got its revenge by ramming and sinking 1 Frigate, then shot and sank another Frigate!
Lord Hood Rammed and sank a Frigate..
..Then Sank a Frigate!
The other Russian Frigates moved quickly towards the hood, but failed to damage it, though the mortars did sink another Britannian Frigate.
The eastern Britannian Battleship was forced to run over the linked mine – there simply wasn’t enough room to maneuver away in time. Sadly, the linked mine wasn’t powerful enough to damage the great warship. The Battleship then damaged the last Skyship, a Frigate and removed the Ablative Armour off a Cruiser!
For their last moves of the activation, the Russian Fighters “buzzed” towards the War Rotor (with no real hope of damaging the beast). The remaining Britannian Frigates sank another Russian Frigate.
In the End
Phase, the Britannians repaired the Battleship’s Engines and the frigates lost
1 AP to the Disorder Test. The Russian
Cruiser repaired its defences but the Skyship lost 3 AP!
The Derelict Sub and Skyship both crashed and/or sank to the bottom of the deep blue sea…
Victory Points:
KoB: 420
RC: 410
KoB: 420
RC: 410
At this
point I capitulated to the Britannian Commander, but we rolled to see who would
get next turn anyway to see what would happen.
The Britannians won the init, moved their Battleship forward and blasted
the Russian Battleship at Point-Blank-Range, which caused 3 Crits! Two from Turreted attacks and 1 from
Broadsides! (Raging Fires, Chaos and Disarray, Shredded Defences).
At this point,
there was no doubt that the Britannians would win the battle. It would just be a matter of time.
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Nasty Battle. I knew the Russians were in trouble as soon as I saw Graham's list. 3 Massive/Large choices are always difficult to deal with and with only 1 Large choice on my side, I was overwhelmed.
I need to re-evaluate the use of Battle Cruisers. I've not used them because I consider them sort of a "Glass Cannon"; unable to take significant damage. However, Graham's use has shown how they can be used effectively. I still think a single Battle Cruiser is too weak, but multiples makes your opponent split his fire (not to mention an extra activation is always nice).
Anyway, hard fought battle and Graham earned the victory. Congrats!