Infinity: 150 Point
Training Mission (PanO)
So, we blew the dust off the figures as something unusual to
do (I can’t remember the last time we played Infinity – I still haven’t
finished the figures). This was one of
those cases where 2 people played and a 3rd stood by with the rule
book – so if we did something wrong – ya know WHY! ;)
Both teams were set up as 150 point teams. I was using a “Standard” Pan Oceania force:
-
4 Fusiliers (Standard with Combi Rifles)- 1 Bagh-Mari (Combi Rifle & Light Shotgun)
- 2 Orc Troops (1 Lieutenant with Multi Rifle, 1 HMG (Heavy Machine Gun))
Mike was using the Knightly Orders from the “Human Sphere”
book:
-
3 Order Sergeants - 1 Specialist Sergeant with Sniper Multi Rifle
- 1 Magister Knight with Panzerfaust
- 1 Teutonic Knight
Terrain was set up by a “disinterested” spectator. The primary Mission was to get to an
Objective Crate hidden inside a church, then do a WIP (Will-Power) roll. If the WIP passed, it’s successfully
opened. If failed – a booby-trap goes
off! Unfortunately, we didn’t define
anything further. This would haunt us
later…
My Deployment Zone
Their Deployment Zone
Mike would deploy his Knightly Order 1st and take
1st turn.
Turn 1
I forgot to take a photo of Mike’s deployment, but I had
deployed a Fusilier and the Orc HMG in a ruin to the left of the church. The Bagh-Mari hid behind another ruin to the
left of the church and 2 more Fusiliers hid behind crates near the front of the
Church. The last Fusilier and the Orc
Lt. hid in a building ruin to the right of the church.
Mike’s Sniper would run out to a ruin to my left of the
Church. The Orc HMG & Fusilier both
used Automatic Reaction Orders (ARO) against the move and fired at the sniper –
both missing. The Sniper then fired at
the Orc as the 2nd half of the order, successfully wounding the Orc.
On the Right side of the Church, another order was used to
move the Magister Knight forward to a ruin.
The Fusilier spotted the movement through a window and reacted with a
shot, but missed. Fortunately, the
Magister Knight missed his shot with the Panzerfaust at the Fusilier!
Mike then Combined Orders and Moved 3 models on the left
side of the church again. The Orc HMG,
the Fusilier and the Bagh-Mari all spotted and reacted to the movement, firing
off a shot each, successfully killing 1 Order Sergeant, but the Bagh-Mari and Orc HMG were
killed by return fire in the 2nd half of the order by the Sniper and the other Sergeant.
My turn finally and I’d already lost 2 models and, more
importantly, 2 Orders!!!
The 2 Fusiliers in the center advanced full move to the
Church’s front door – peaking around the door jams from each side. The Fusilier in cover on the left of the
church fired a burst at the Sniper, but was forced to duck prone when the
Reaction Fire hit, but was saved by the Fusilier’s Armor. I used the second half of the order to stand
back up. (We weren’t sure about this but
didn’t find the proper reference at the time.
Mike said go ahead and stand up).
Using another order, the same Fusilier fired another burst at the
Sniper. This time, the Sniper found a
weakness in the armor and took out the Fusilier. Moral of the story? Don’t try to do Face-To-Face attacks against
a Sniper!
On the right of the Church, the Fusilier used an Order to
shoot at the Magister Knight, but he successfully rolled a dodge reaction and
ducked behind cover and out-of-sight.
It’s not a good day for the “Regulars”. How do we deal with these “Religious
Fanatics”?
An Order Sergeant runs out of cover on to the ruins farther
to the right side of the Church. In
spite of a Reaction Shot from the Fusilier, the Sergeant made it without too
much difficulty. Mike then did a
Combined Order, moving the same Sergeant and the Magister Knight to different
corners so they had a shot at the Fusilier.
The Fusilier, realizing he’s probably going to get hit, ducked back
successfully out of Line-Of-Sight to both, but still kept an open fire lane to
the right side of the Church.
On the other side of the Church, the Teutonic Knight made it
to the Church’s Windows on the Left side.
A Fusilier in the doorway spotted him in the window and took a Reaction
shot, successfully hitting the knight.
Fortunately for Mike, the Knight made a successful Armor Save. The knight shot back at the Fusilier, but the
Fusilier also successfully did an armor save!
My turn, but I’m already hurting for choices.
My Orc fired a burst at the Magister Knight, but the
Magister Knight successfully dodged out of sight behind the Church.
It’s desperation time!
The 2 Fusiliers at the Church Door do a Combined Order and run for the
box in the middle of the Church! Both
the Sniper and the Teutonic Knights ARO shots at the Fusiliers, but only 1
hits! The other reaches the crate, and
successfully passes his Will Power roll – opening the crate and successfully
gets the Base Commander’s Liquor Cabinet Combination! Game Won!
Fusilier gets to Objective!
(Ignore the fig on the balcony - it's not really there!)
(Ignore the fig on the balcony - it's not really there!)
Really???
As it was, the army’s “Break Point” was
90pts. With the death of the
Fusilier going for the Objective, I was at 83pts! In reality, I had already ceased to be an
effective force. Mike really won the
game. Next turn, he had two figures ready to unload on my Objective Carrier. Even if I gave it another order to run with the objective (I did have 1 order left), the Fusilier would probably be shot down by Automatic Reaction Orders from at least 2 models. Mike was using his forces much more
effectively and was way ahead on kills than I was.
I just did a “Suicide Run” / "Hail Mary" maneuver that had no right to succeed.
So, yes Mike won as far as I am concern. I just had to cheer myself up after opening the crate successfully! ;)Looking forward to more Infinity, but I definitely need to re-read the rules. My book is the Original 1st Edition and enough had changed to cause me some "problems". The rules are downloadable for free from Infinity's home site. Check them out!
http://www.infinitythegame.com
No comments:
Post a Comment