Admiral Dimitry Orlov was frustrated.
His last encounter with the Italians had been
undecisive. If only the light had lasted
a little longer!
Now he was stuck on the east coast while his command
underwent repairs at the ship yard. The
Tzar himself had sent Orlov out to inspect fleet readiness and training at
Vladivostok. It wasn’t Murmansk, but
maybe if he did well, Orlov could get a transfer of command to St Petersburg
and the Baltic Fleet…
Meanwhile, Orlov wasn’t impressed with the fleet commodore
he was with now. He seemed hesitant. Sure he made the fleet go through its drills
in an efficient manner, but seemed unsure whenever Orlov asked a technical or
theoretical question…
“Commodore! A fleet
spotted to the south! It seems to be a
Battleship with support ships and fliers, heading our way. They refuse to acknowledge our hails!”
Boy this sounds familiar, thought Orlov. The Russian Fleet Command had been concerned
that the Japanese might attempt an attack at the base. Perhaps the balloon has gone up.
“Commodore! What are
your Orders?”
The Commodore went white, started trembling and stuttered uncontrollably.
“Commodore! Your
Orders???” This didn’t look good to
Orlov…
“As Admiral, I’m taking command of the task force! Sailor, escort the Commodore from the bridge
to the Sick Bay! Helm – turn us towards
the unknown contacts. Communications – tell
the fleet go to Battle Stations and prepare to engage!”
The relief on the bridge was evident on everyone’s
face. Orlov took over the Captain’s seat
and settled in for the violent actions of war.
“Admiral, Observers from the Skyships have identified the
fleet is NOT Japanese. They appear to be
a Chinese Federation Fleet!”
“My orders stand. It
doesn’t matter who they are! We must
defend Mother Russia! Let me know as we
approach gunnery range!”
“Yes Sir!”
Well, Orlov thought, I never thought the Chinese would be
ready to fight so quickly. This could be
very interesting…
Graham was a “Bad Boy” – he picked up the Chinese Federation
Box Set before anyone had a chance to look at it (he happened to be in the
store when the latest shipment arrived).
Of course, we HAD to test them…
Chinese Federation (CF) consisted of:
1 Jian Battleship with BOTH Rocket Battery & Sonic Generator
1 Jian Battleship with BOTH Rocket Battery & Sonic Generator
A Reinforced Cruiser Squadron with 2 Dao Cruisers and 1 Wodao
Gunship
9 Nu Frigates in 3 squadrons of 3
2 Liuxing Bombers
2 squadrons of Tiny Fliers
Needing a few “extra” points, the Russian Coalition (RC)
consisted of:
1 Borodino Battleship with Torpedo Breaker
A Reinforced Cruiser Squadron with 2 Suvorov Cruisers (with
Rocket Jammers) and a Tambov Gunship
2 Medium Saransk Skyships in a single squadron
9 Novgorod Frigates in 3 squadrons of 3
Chinese Deployment (Top to Bottom)
- Frigates
- Fighter Squadron
- Another Squadron of Frigates, surrounding the Battleship
- Reinforced Cruiser Squadron pointing slightly to the Right (trying to go around an iceberg in their way)
- A squadron of Frigates with a squadron of Fighters slightly behind
- The Bombers
Russian Deployment (Left to Right):
- A squadron of Frigates,
- Reinforced Cruiser Squadron, pointed slightly to the right
- A squadron of Frigates with the Skyships and a squadron of Dive Bombers behind
- The Battleship
- A squadron of Fighters
- A squadron of Frigates
After rolling for the missions, we both chose the default
70% Captured or Destroyed.
The games begin...
Turn 1:
Chinese played the “Lost Orders” game card. I wasn’t able to counter it so I was made to throw my hand away and draw 2 more cards.
Chinese played the “Lost Orders” game card. I wasn’t able to counter it so I was made to throw my hand away and draw 2 more cards.
Chinese won the Initiative
The Hulking Chinese Battleship activated first, firing a
Range Band (RB) 4 Rocket attack as it moved forward. The Rocket Jammers from the Cruisers diverted
some of the warheads onto themselves, sparing everyone damage. The Central Russian Frigates moved forward
maximum speed, hoping to draw out some Chinese Targets for the Cruisers and
Battleship. The Chinese Frigates moved
forward, working their way around the iceberg in front of them, but had no targets
in range.
Stalling for time, the Russian Dive Bombers moved forward at
½ speed, followed by a squadron of Chinese Fighters moving forward, also at ½
speed. To tempt the Chinese, the Russian
Frigates on the far right moved forward maximum speed, hiding behind an ice
island. The Chinese Central Frigates
made their move; fired their Somic Cannons at the Frigates in front of them
(sinking 1) and broadsides at the other squadron of Frigates. The Central Frigates passed their Break Test.
First Blood to the Chinese Federation!
Stalling for more time, the Russian Fighters moved forward
at ½ speed. Finally, the Chinese moved
their last Frigates forward on the right side of the map; played “Let ‘Em Have
It” and sank 1 frigate from the Russian Right-Side squadron. The Russians passed their Break Test.
This is what the Russians were waiting for. With all the Chinese squadrons activated on
the right, the Russian Skyships moved forward in the center, towards the right,
confident that none of the Chinese could retaliate from that side. The Skyships Main Turret sank 1 Frigate from
the center Chinese squadron, but the unit passed their Break Test.
Russian Skyships sink their 1st target!
Russian Skyships sink their 1st target!
Sadly, neither the Battleship nor the Cruiser Squadron could
move forward enough to get range on any Chinese targets. Chinese bombers and Frigates on the left of
the table also were unable to move close enough to get in range to the
Russians. The last activation of the
turn was the Russian Frigates on the far left, who moved forward and caught the
Chinese Frigates after they moved around the Chinese Cruisers, and the Russians
successfully sank 2 Frigates.
Russians Continue To Strike Back!
Neither side had any Crits to repair this turn, which left
adding up the points:
Losses:
CF: 75
RC: 50
CF: 75
RC: 50
Turn 2:
Chinese won the Initiative.
Chinese won the Initiative.
No Turn Cards were played
Chinese bombers on the left moved forward and then fired
their Sonic Barrage using Sheaf Fire (1 Blast template per bomber) at the
Russian Frigates on the left, catching all 3 in the blast markers! One Frigate sunk and the other two
damaged. The Survivors failed their
Break Test! OUCH!!!
What Sheaf Fire looks like...
The Russian Frigates in the center rushed over to help out
their stricken fellows and opened fire on the bombers from RB2 and successfully
damaged 1. I then played “Tally Ho”,
activating a second Russian Squadron – the Cruisers! The Cruiser Squadron moved forward and fired
their turrets on the Chinese Battleship, damaging it, while the broadsides
Critted the undamaged Chinese Bomber, but Graham played “Hard as Nails”,
reducing the hit to a single Hull Point of damage. The Chinese Frigate squadron on the left moved
to point blank range to the Russian Frigates in the Center, sank 1 and damaged
the other. Fortunately, the Russian
Survivor passed his Break Test.
The Russian Battleship advanced, played “Thunderous Volley”
and got a Crit on the Chinese Battleship (Gun Damage). Chinese Frigates moved to point blank range,
played “Bullseye” and fired on the Russian Battleship but failed to damage it,
while their broadsides damaged a Russian Frigate on the far right.
Russian Skyships moved forward and also damaged the Chinese
Battleship (4HP Damage Total – crippling it).
The Chinese Battleship moved forward but it’s AA and broadsides failed
to damage anything. Russian Frigates on
the right advanced and sank 1 Chinese Frigate on the right, but failed to
damage the Battleship. Chinese Fighters
on the right attacked and did a Crit to a Skyship (Shredded Defences) at the
cost of 2 Fighter Tokens. Russian Dive
Bombers advanced at ½ speed towards the Chinese Battleship. The last Chinese Fighter Squadron attacked
the undamaged Russian Skyship and did a Double Crit (Weapon Damage and Hard
Pounding – 2 AP left), leaving it with a single HP remaining.
Russian Fighters attempted to do the same by attacking the
Chinese Bombers but suffered 2 lost tokens for no damage to the Bombers. Chinese Cruisers rounded the iceberg and
stripped the Ablative Armor (17 HITS!!!) off 1 Russian Cruiser. The Broken Russian Frigate Squadron on the
left stayed still and fired individually and successfully sank the last Chinese
Frigate on the far left. In the final
Activation of the turn, the Chines Frigates in the center activated – 1 ran
into the Chinese Battleship and sank itself, the other sank 1 Russian Frigate
and damaged another. The Russians passed
their Break Test.
In the End Phase, both the Russians and Chinese repaired all
their Critical Damages, and the Russian Frigates rallied.
Losses:
CF: 250
RC: 207
CF: 250
RC: 207
Turn 3:
Russians played “Red Tape” – Chinese must play an extra Star card to play any card.
Russians played “Red Tape” – Chinese must play an extra Star card to play any card.
Chinese won the Initiative.
The Chinese Battleship played “Running Repairs” and managed
to get the damage down to a single Hull Point!
It then turned towards the table center.
The Battleship’s rockets failed to damage anything as the Cruisers
redirected 3 rockets from the salvo, but the Battleship’s broadsides managed to
double-crit the damaged Russian Cruiser and sank it. The remaining Cruisers passed their Break
Test.
The Russian Cruiser Squadron moved forward in a staggered
formation, bringing all turrets and broadsides to bear on the Chinese Battleship,
played “Thunderous Volley” and critted the Chinese Ship (Engine Damage). Chinese Bombers turned towards and attacked
the Cruiser squadron, but failed to damage them. Russian Dive Bombers attacked and caused
another Hull Point of damage to the Chinese Battleship (Crippling it AGAIN) for
the loss of 1 token.
Chinese Cruisers move 2 ships around both sides of the
Chinese Battleship, each picking a separate target while 1 Cruiser was blocked
by the Battleship. The two ships managed
to strip the Ablative Armor off the Cruiser but failed to damage either the
Gunship or a nearby Frigate. The Russain
Battleship played “Stoke the Engines”, but clipped a Chinese Frigate as it
turned to bring its turrets to bear on the Chinese Cruisers and/or Battleship,
sinking the Frigate. Gunfire managed to
Crit a Chinese Cruiser (Hard Pounding – 5AP left) and broadsides sank another
Frigate.
The Chinese Frigate on the far right manage to turn,
narrowly avoiding a collision, then sank the last Russian Frigate on the
right. Russian Skyships, climbed to the Obscured
Level, and dropped mines in front of the Chinese Cruisers. One was dropped close enough to go off right
away, allowing the Chinese to shoot down 1 Skyship with AA. The mine explosion failed to damage any
Chinese ships. Chinese Fighters attacked
the remaining Skyship, causing a Crit (Engine Damage). Desperate Russian Fighters attacked and
managed to damage another Chinese Bomber, and the final Chinese Fighter Squadron
attacked and shot down the last Russian Skyship. In the final Activation, the Russian Frigates
on the left failed to damage anything.
In the End Phase, the Russians had no repair rolls to make
(it was sunk or shot down) while the Chinese failed to repair the Engine Damage
on their Battleship.
End of Turn 3 & Game
Sadly, the store was closing at this point – a 2nd
game in a row interrupted as things were getting interesting!
Losses:
CF: 362
RC: 387
Another Draw!
That was entertaining!
The Chinese ships have a number of MARS that apply to their
entire fleet, unless stated otherwise.
The most frustrating was that all ships have Rugged Construction –
causing me to lose an attack dice after calculating the total dice that were
possible. This seemed to make low-dice
attacks more useless (especially mines at strength 5). The shooting resulted in lots of “miss by 1s”
(DRs and Crits). I found I had to do overwhelming
fire to do damage – especially to the Cruisers and Battleships.
Interestingly, both the Russians and the Chinese suffer from
slower fleets (only the Chinese Frigate was significantly faster) and while the
Chinese have long range rockets, they really seem to be more of a Range Band
1-2 fleet. The real difference is that
the Russians are a “go forward - straight for the throat” force whereas the
Chinese really do want to use their Broadside arcs to get all weapons to
bear. Should be interesting in the
future as we become more familiar with both fleets.
From the Russian Side, I liked using the Reinforced Cruiser
squadron – the Gunboat added just a little more “omph” to the squadron. The only other change to the basic box set
was the Medium Saransk Skyships. While
they didn’t last as long as I hoped, I think I like them more than the Russian
Myshkin Bombers. While the Bomber's Hard
Shell attack is interesting, I end up giving away points. The Skyships are faster, have longer range
and better guns and more hull points for only 15 points more. The Bombers do have a larger bombload than the Skyship's mines, but it's harder to get to drop bombs than to drop mines. My other option was to take the Large
Tunguska Skyship. It did really well
last game and the Ablative Armor made it a nightmare to damage.
What to take in the future? Decisions, decisions, decisions…
Looks like a fun battle, - I'll be fighting the fedearation with my Russian forces soon I hope. I noticed you are using the wrong templates for sheaf fire. You should use the 1.5" diameter templates that come with the russian land set or land dreadnought. 4" diameter is too strong!
ReplyDeleteGood to know! It doesn't state anywhere in the rules that I can find what sized template to use!
ReplyDeleteThanks!