As those who have read this blog know, I enjoy the air
combat game “Check Your 6!” and the Guadalcanal Campaign Book. So it was with great eagerness I started to
go through what I thought would be the follow-up: Road to Rabaul.
This review assumes you already know about the “Check your
6!” game and principles, so I will concentrate on my overall impressions of the
book.
One of the unique features of the 1st book (Guadalcanal)
was that it included a Narrative campaign.
There were decisions that were part of a story that would affect how the
missions and the end result worked out. Road to Rabaul is not written this way;
it is simply a series of missions that when connected together form a “Grand
Campaign”. This campaign is split into 4
“Mini-Campaigns” of 5 to 7 missions each.
Each mission uses Victory Points to determine the winner of the
mission. Players get “Campaign Points”
for each Mini-Campaign by winning more missions than their opponents and the
person with the most Campaign Points wins the over-all Grand Campaign. So those that wanted another narrative
campaign may be disappointed; the structure is a more traditional “He who wins
most, wins!” As such, it's not really the next chapter of the campaign, but an entirely new campaign, in structure and time frame.
Another difference in the books is the historical participation
within. While the Guadalcanal Campaign
was predominately US Navy and Marines against Japanese Navy (with 4 American Army
P400 thrown in once in a while for variety), Road to Rabal splits each campaign into a different chapter of the defense
of Australia and the beginning of the Island-Hopping campaign. The First mini-campaign is the US Army Air Force
rushing to the defense of Darwin against the Japanese Navy as the Australians
try to bring their own fighter groups online.
The Second mini-campaign is the Royal Australian Air Force defending
Port Moresby, again, against the Japanese Navy.
Third Campaign is the US Army Air Force again – this time starting their
offensive: Operation Cartwheel, fighting mostly against the Japanese Army! Finally, the last campaign is the US Navy and
Marines in their standoff against the Japanese Navy forces operating from Rabaul.
The book includes a brief historical overview of the time
period, trying to compare the strategic plans of both the Japanese and Allied
forces at the time. This is followed by
a brief description of the forces and tactics used in the campaign. Then there are the general and specific campaign
rules for the book. Finally, the
missions – all 26 of them!
So, what I liked about the book:
As a list of missions and a brief history – it seems quite
complete. There is a natural progression
in the history of the campaign and while many of the missions appear repetitive
(Fighters vs Bombers or Fighters vs Fighters), there is enough variety in the
missions special rules and objectives that you aren’t constantly playing the same
mission over and over.
Another thing I liked, was this is one of those Campaigns
where the P40 Warhawk was a major combatant.
I know the P40 was obsolete and never the best at anything at the
beginning of the war (other than controlled and uncontrolled “falling from the
sky”), but the Tiger-Shark mouth of the Flying Tigers and the fact that the P40
fought throughout the war in multiple Air Forces in multiple theaters in multiple
mission types, well, it makes me happy to see this proud warrior get some
respect! She’s always been one of my
favorites!
Finally, I was able to use most my aircraft from the Guadalcanal
Campaign again – saving me a few bucks here and there. I had the Zeros and Betties already.
What I didn’t like:
So, one of the things I liked about the Guadalcanal was that
(in spite of the large numbers) there were not a lot of different “types” of aircraft. You needed just Wildcats and Aircobras for
the Americans, then Zeros, Betties and Sallies for the Japanese. Sadly, this is not the same in the New Book. It’s probably the only thing I DON’T like
about the new book. Too many different
Fighter types for both sides in large quantities.
Road to Rabaul uses
P40 Warhawks, P38 Lightnings, F4U Corsairs, SBD-3 Dauntless (8 of EACH!), as
well as B25C/D Mitchells and B24D Liberators (6 each!). The Japanese are worse! A6M2 Zeros (9), A6M3 Hamps (8), Ki-43 Oscars
(12!), Ki-61 Tonies (9), A6M5 Zeros (9), D3A1 Vals (9) and G4M1 Betties (9)! That’s a total of 109 planes if my math is
right!
My advice if you want to buy models yet save money: Buy
regular A6M2 or A6M5 Zeroes for all the Japanese fighters. There’s only a single mission that uses 2
types of Japanese fighters in a single mission.
In fact, only 1 mission uses 12 fighters. The rest use 9 Japanese fighters or less.
Better still – just make/get/buy some counters for some of
the less used aircraft. For example, the
Dauntless is used in only 2 missions in the entire book’s 26 missions: I wouldn’t
waste the money buying 8 for two missions unless I had a use for them somewhere
else. Similar to the Dauntless, the
Mitchells and Liberators are only used in 4 missions or less. Same with the Japanese Army Fighters – they’re
all used for less than 4 missions of the 26: use counters instead! I would buy 9 Zeros (or less), make counters
for the rest and use those for all the Japanese fighters. If you want to save a lot of money, I made
counters for the P40s, and the Vals for the first mission and intend to use
them for the rest of the campaign.
Search Google for some over-head pictures and copy / paste into any word
processor program. Then print out as
many counters as you require. You could
make counters for all the aircraft this way and not need to buy a single model.
Overall, I like the book as a collection of missions and may
end up running the Mini Campaigns as individual, unrelated campaigns over time. It is also a good collection of individual
missions that you can pick and choose from as needed.
Watch out for the 1st Mission Report! Good Flying!
No comments:
Post a Comment