So, this was the final mission in the first section of the
campaign called “Nowhere To Run: Darwin”.
The date is June 15, 1942 @ 12:32 at Darwin.
The Japanese have changed their tactics and are resorting to
High-Altitude Bombing with multiple escorts.
Fighters of the American 9th Fighter Squadron give chase.
The Altitude is HIGH-BOTTOM. This changes the handling
characteristics of both fighters and bombers (the bombers, not so much).
For the Japanese Zeros, they’ve dropped from
stats “A4+3” to “B4+1”. A loss of 2
Agility and a lesser maneuver chart! The
P40s dropped from “B4+2” to “C4+0”.
Climb rates for both fighters were cut in half! Apparently, both dove (or fell out of the
sjy) just as fast as before, so the Americans had the advantage there.
The Japanese had 9 Betty Medium Bombers in 3 flights of 3 “V’s”
with 2 flights of 3 Zeros (one flight east, the other west of the bombers) acting
as escort. Mission: Get the bomber off
the table! (Japanese get VPs for each
bomber that makes it to base).
The Americans have 2 flights of four P40 Warhawk
fighters. Mission: Shoot down the
Bombers!
Deployment!
American Extra Rules: Can’t remember! I forgot to write it down!
Japanese Extra Rules: Combat
Stress – One Random Betty suffered Airframe damage but became a Veteran
crew! This ended up becoming Bomber 7 –
one of the leaders of a 3-ship V formation.
Betty 7 Becomes Vet, but Damaged!
Turn 1:
The Betty bombers move towards home (pretty much all they’ll
be able to do all game).
Zeros on the east side of the formation are too far out of
position and turn left, hoping to intercept the Americans in a turn or two. Or
three. Or…
The other Zeroes move straight, ready to intercept the
Americans.
The front formation of P40s split, two went after the
bombers, two went to buy time by engaging the Zeros.
Guns blazing, and the fight was on!
One P40 was shot down going head-to-head with Zeros, but
managed to damage a Zero in the exchange of fire! Another P40 shot down one of the Bombers.
P40s get their 1st Kill!
Zeros & P40s Go Head-To-Head!
Two planes shot down and 2 damaged at the end of the first
turn. And it would only get worse!
End of Turn 1 / Beginning Turn 2
Turn 2:
The Americans failed to damage anything, but the Zeros shot
down another P40!
Zeros Tag-Team another P40!
End of Turn 2 / Start Turn 3
Turn 3:
Things didn’t appear to be going well for the
Americans. 2 more P40s were shot down
and this time a Bomber caused Engine Damage to another P40. The Japanese lost another Bomber, this time
the Veteran Crew in the damaged Bomber #7.
P40s and Bombers Trade Shots!
Zeros Continue To Pummel P40s!
End Turn 3 / Start Turn 4
Turn 4:
The Americans started putting on the pressure and
successfully shot down another Betty Bomber.
Another Betty Bomber Shot Down!
End of Turn 4 / Start Turn 5
The American pressure was starting to yield results; 1 more
Betty Bomber was shot down this turn and another bomber damaged for no loss to
the Americans!
1 Betty Damaged, 1 Betty Shot Down!
End of Turn 5 / Start Turn 6
Turn 6:
The Damaged Zero dove to disengage this turn.
The P40s managed to damage another Betty, but the Zeros shot
down another P40!
Another Betty Damaged, another P40 Shot Down!
End of Turn 6 / Start of Turn 7
Turn 7:
The Zeros went to close in once more on the Americans, but
the remaining P40s suddenly dove and disengaged, leaving the Japanese alone…
End of Game!
At this point, 4 Betty Bombers had been shot down, 2 damaged
and 3 undamaged and 1 Japanese fighter was damaged. Rolling to see what happened to the damaged
aircraft, both bombers and the Zero crashed (dismal rolling on my part).
5 American P40s had been shot down, 1 damaged.
Final VP Counts:
Japanese:
12 -3 Bombers Undamaged @ 4VP each
20 - 5 P40s shot down @ 4VP each
1 - 1 P40 Damaged
33 VP
Americans:
48 - 6 Medium Bombers Destroyed @ 8VP each
4 - 1 Zero Shot Down
4 - 2 Veteran Crews shot down @ 2VP each
56VP
48 - 6 Medium Bombers Destroyed @ 8VP each
4 - 1 Zero Shot Down
4 - 2 Veteran Crews shot down @ 2VP each
56VP
American Victory!
Great Battle. It
looked like the Japanese might pull off a Victory, but the Americans pulled off
a couple of good hits in the end and the bombers crashed (counting as
kills)! Those 2 bombers made the
difference between American & Japanese Victories!
Now, If you’ve read my earlier reports, you know the Campaign
Book is split into multiple Mini-Campaigns.
This was the last mission of the “Darwin” missions. Checking these battle reports, the Americans
won 3 missions, the Japanese 2. Per the
Campaign Rules, winning 3 or 4 missions is worth 1 Campaign Point. Winning
all 5 missions is worth 2 Campaign Points.
Thus, the Americans are in the lead with 1CP vs 0CP for the Japanese.
The book contains 3 more mini-campaigns:
Port Moresby (5 Scenarios – worth maximum of 2CP)
Wewak (7 Scenarios – worth maximum of 3CP)
Rabaul (7 Scenarios – worth maximum of 3CP)
Wewak (7 Scenarios – worth maximum of 3CP)
Rabaul (7 Scenarios – worth maximum of 3CP)
Overall Campaign points are compared at the end of the
campaign, the difference determines:
Even Score Draw
1-3 Wins Minor Victory
4-6 Wins Major Victory
7+ Wins Crushing Victory!
1-3 Wins Minor Victory
4-6 Wins Major Victory
7+ Wins Crushing Victory!
Based on how often we play CY6! And these battle reports, we
might finish the campaign by . . 2021?!?!?!
Port Moresby Campaign is Royal Australian Air Force vs
Japanese Nave – almost all Fighter vs Fighter missions. There are a couple with Japanese VAL Dive
Bombers thrown in for a change of pace.
Wewak Campaign is back to the US Army Air Corps taking on
both the Japanese Army & Navy Air Forces.
The final campaign at Rabaul is the US Marines and Navy
taking on the Japanese Navy and Army, with US Army Long Range Bombers thrown as
well.
Anyway, I hope you’ve enjoyed this write-up! Now go paint some figs and have fun!
Very cool! I just received my copy of Red Sun / Blue Sky in the mail yesterday and hope to play some Pacific air battles myself soon. Looking forward to seeing more of this campaign.
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