Admiral Von Shtupp was
in his bunk, reading a letter from his sister Lily. Apparently her tour of America was going
well. Her show was reasonably successful
and she was planning to head to the western states soon…
Not that it really
interested Admiral Von Shtupp. He was
aboard one of the new Sturmbringer Submarines, the U-102, heading back to port
after a training exercise. While
learning the new strategies and tactics using the new submersibles had been
interesting, he was looking forward to returning to his Flag Ship…
“Battle Stations! Battle Stations! Admiral to the bridge!”
“Status Report!”
“Admiral, we had just
met up with our escort when the recon flight spotted a naval force heading in
our direction. It’s the Antarcticans!”
“Have they responded
to our hails?”
“Sir, they claim we’ve
stolen State Secrets and are demanding we stand down and prepare to be
boarded.”
“Well, that’s not
going to happen…”
Doing another 800 point battle, I decided I wanted to do another
“Highlander” list, but forgot to mention this restriction to my opponent. Still, it would be a challenge for me and
would test the list.
Deployment:
The Covenant of Antarctica (CoA) deployment (From Top to
bottom):
3 Diogenes Frigates
Flight of Fighters
Flight of Dive Bombers
Aristotle Battleship with Energy Beams
3 Diogenes Frigates
2 Plato Cruisers
3 Diogenes Frigates
3 Fresnel Support Cruisers (1 X MK I, 2 X MK II)
The Prussian Empire (PE) Deployment (From Top to Bottom):
Flight of Fighters
Emperor Battleship with Tesla Generator
3 Donnerfaust Support Cruisers
4 Arminius Frigates with Sturmbringer Submarine and its Recon flight already launched
Flight of 4 Small Skyships (2 X Jaeger, 2 X Speerwurf)
After deployment, the CoA rolled “Destroy or Larges and
Massives in the Enemy Fleet”. PE Rolled
“Destroy all Mediums and destroy / capture 50% of the fleet value” (400 pts). Both of us decided to stick with what we
rolled.
Start of the Battle!
Turn 1:
CoA won the Initiative.
CoA won the Initiative.
The Fresnels started things off, moving forward and turning
starboard. The MK I failed its
Amplification Generator roll, and the squadron was out of range to the Prussian
Battleship. The Prussian Spotter Plane
from the sub killed an activation by flying over the island – prepared to spot
for the rest of the fleet.
The CoA Battleship made a leisurely turn to starboard,
sailing beside the island, then trained all their Energy Beams on one of the
Support Cruisers, critting it (Engine Damage)!
The Prussian Skyships stayed obscured and moved forward at
full speed, moving over the island.
Concerned, the CoA Fighter Drones moved at maximum speed towards the
Skyships.
I was concerned about the CoA Fresnels. If they had the opportunity to fire at full
power at any target, it was going to be some serious damage. I decided to take a chance and moved the Prussian
Frigates forward at full speed and blasted the lead cruiser who was *just* in
RB2, causing a crit (Hard Pounding – 1 AP left) and crippled the cruiser. I found out later that by chance I had
damaged the Mk I with the Energy Amplification Generator!
Angered, the CoA Plato Cruisers moved forward and turned to
starboard, firing their turrets and broadsides at the Prussian Frigates,
sinking half the squadron! The Prussians
passed their Break Test.
CoA Takes 1st Blood!
The Prussian Sub surfaced and moved forward, turned to port,
then split its fire between the Plato and Fresnel cruisers. The Fresnel was lucky and received no damage,
but the Plato first took a hit from a Speerschleuder, received a Lightning Rod
token, and then was hit by a separate salvo from the Tesla Bombard which
critted the hapless ship (Shredded Defences).
The submarine then passed its test to Panic Dive and slipped below the
waves before the enemy could retaliate, leaving the Plato with only a single
hull point!
The Sturmbringer Submarine Attacks!
CoA Frigates on the right, in a brilliant show of maneuverability,
snuck between the Fresnel Cruisers and managed to sink 1 Prussian Frigate,
leaving just 1 lonely survivor in the squadron.
The Prussian Frigates Continue To Get Mauled
The Prussian Battleship advanced, its Tesla Generator gave
it an extra inch of movement. The CoA
Battleship was directly ahead, but the mission was to deal with the Medium
Craft of the fleet, so reluctantly, the Great Ship trained her guns on the lead
Plato Cruiser and fired both turrets, critting it (Engine Damage). The CoA Frigates on the far left used their
Dolphin Dipper to gain maximum movement but were unable to damage the Prussian
Battleship.
Prussian Cruisers moved forward and turned to starboard,
firing weapons and damaging the lead Plato Cruiser, adding a Lightning Rod to
the damage. CoA Dive Bombers moved at
maximum speed towards the Prussian Cruisers.
Fearing the potential danger the Dive Bombers posed to their sub, the
Prussian Fighter Wing attacked the CoA Dive Bombers, and successfully shot down
1 bomber token for no losses.
In the last activations, the CoA Frigate Squadron in the
center moved around the Plato Cruisers, but were too far away to do any
damage. The Prussian Dive Bombers moved
forward at ½ speed – not wanting to get too close to the CoA Fighter Wing near
the center of the table.
In the End Phase, the Prussians failed to repair the Engine
Damage to their Cruiser while the CoA repaired the Shredded Defences on the
Plato Cruiser but failed to remove any of the Lightning Rods that had impacted
their ships.
End of Turn 1
Losses:
PE: 75 pts 3 Sunk Frigates
CoA: 77 pts 2 Crippled Plato and 1 Crippled Fresnel Cruisers
PE: 75 pts 3 Sunk Frigates
CoA: 77 pts 2 Crippled Plato and 1 Crippled Fresnel Cruisers
Turn 2:
CoA Won Initiative.
The CoA Battleship continued its course to the left of the
table. Once again, Energy Beams fired,
this time targeting the Prussian Battleship, and causing a crit. Without warning, the Prussian Battleship
disappeared in a great cloud of flame and smoke: Magazine Explosion! Fortunately, no other ships were close enough
to be caught in the devastation, but the CoA had accomplished half of their
objective! If they could sink the
Prussian Sub, the CoA would win!
Magazine Explosion!!!
Prussian Cruisers redoubled their efforts and sank both a
Plato Cruiser and a Frigate. Both
squadrons passed their Break Tests. The
last Plato Cruiser, realizing the danger, steamed at full speed to hide behind
an island, but sank the last Prussian Frigate with a last, vengeful parting
shot.
Prussians Strike Back!
The Vengeful Plato runs away...
Realizing the CoA Dive Bombers were still a serious threat,
the Prussian Fighter Wing attacked once more and successfully shot down all the
remaining drones for no losses!
CoA Frigates on the right made a torpedo attack run on one
of the Prussian Cruisers, but failed to damage it. The Prussians, wanting to waste a turn, once
more moved the Spotter Plane Token. The
CoA Frigates in the center made their attack on the Cruisers, a torpedo attack
causing some damage to a cruiser while the broadsides failed to damage.
Hoping to bait the CoA Fighter Wing, the Prussian Skyships
moved forward at the Obscured level – staying outside of RB1 of the Fresnel
Cruisers. The Fresnels moved forward and
split their fire, critting the Center Prussian Cruiser (Engine Damage) and
hitting the damaged Cruiser, reducing it to a single HP!
Desperate to stop the CoA Cruisers, the Prussian Sub
surfaced and split its fire. Although
the Plato escaped unharmed, the MK I Fresnel with the Amplification Generator
was sunk! Unfortunately, the sub failed
to make its Panic Dive and sat, exposed, on the surface!
The Fresnel Mk I is sunk!
Ignoring the sub, the CoA Fighter Wing moved in and attacked
3 of the 4 Skyships, damaging a Jaeger for no losses. With the Fighters having made their move, the
PE Dive Bombers crossed the table at full speed, heading between the Plato and Fresnel
Cruisers. Finally, the leftmost CoA
Frigate Squadron turned and made a torpedo run on the Prussian Sub, but failed
to damage the Admiral’s Flagship.
In the End Phase, the rearmost Prussian Cruiser repaired its
Engines, but the other Cruiser failed in spite of the Commodore’s reroll. The CoA managed to get rid of the last
remaining Lightning Rod – the rest had gone down with the ships that had them.
End of Turn 2!
Losses:
PE: 324 pts 4 Frigates and the Battleship sunk, 1 Cruiser & 1 Jaeger Crippled
CoA: 202 pts 1 Plato, 1 Fesno & 1 Frigate sunk, 1 Plato Crippled
PE: 324 pts 4 Frigates and the Battleship sunk, 1 Cruiser & 1 Jaeger Crippled
CoA: 202 pts 1 Plato, 1 Fesno & 1 Frigate sunk, 1 Plato Crippled
Turn 3:
CoA again won Initiative!
Things were not looking good for the Prussians. All the CoA needed to do was sink the sub and
they would have won. Seeing the sub on
the surface, the CoA Battleship activated, turned and trained all weapons on
the helpless Prussian, but when the smoke cleared, the mighty ship had failed
to damage the sub!
The Prussian Sub had a difficult decision to make. If he dove, he wouldn’t be able to shoot and
the Plato would probably get away. With
3 squadrons of CoA Frigates closing on his position, being on the surface wasn’t
the best place to be, but suspected he would be within depth charge range
anyway if he dove. The Commodore took a
chance: Staying on the surface, the sub moved forward and trained all weapons
on the last Plato Cruiser – successfully sinking it before it could hide behind
the island! Sadly, the Prussian ship
failed its Dive Test and remained on the surface – the crew held their breath…
The Fresnel Cruisers advanced and fired multiple volleys at
the Prussian Sub. When the smoke
cleared, the sub had suffered 2HP damage.
With the CoA’s two power hitting units failing to do significant damage,
things were looking good for the Sub!
Now it just had to survive 3 squadrons of Frigates…
Unable to help the Sub, the Skyships finally came out of the
clouds and attacked the rearmost Fresnel.
Though the cruiser squadron did managed to shoot down the damaged Jaeger
before it could attack, the 3 remaining air ships inflicted a Triple-Crit! One of the crits caused the Sturginium
Generator to overload and flair; teleporting and crashing the stricken Fresnel
onto its squadron mate, inflicting an HP of damage on its squadron mate before
sinking to the bottom! With no hope of
the last Prussian Large surviving the turn and with only a single damaged medium
CoA Cruiser on the table, it appeared the Prussians might be able to complete
their mission objectives and squeak out a tie!
The Sturginium Flair Crashes the 2 Fresnels Together!
The Prussian Sub braced for the first Frigate Squadron
torpedo attack. In a brilliant use of
Concussion Charges, the sub managed to block 6 torpedoes from the salvo –
resulting in no damage!
Could the Prussians pull off a win?
As it turned out, the CoA had made a serious miscalculation,
though neither of us realized it at the time.
By becoming fixated on sinking the sub and completing their objectives,
the CoA Fighter wing had failed an opportunity to stop the Prussian Dive
Bombers, which activated next and attacked the last remaining Fresnel Cruiser with
a full strength wing! Going maximum
speed, the Dive Bombers inflicted a Double-Crit on the hapless Cruiser, sinking
it and completing the mission objectives for the Prussians!
Prussian Dive Bombers Sink the Last Cruiser!
Could the Prussian Sub hold out the rest of the turn?
The next CoA Frigate squadron made their torpedo attack run,
and also failed to damage the Prussian Sub!
That left just a single Frigate Squadron with only 2 Frigates to sink
the sub!
The Prussian Cruisers, seeing the threat, manoeuvred to
block Line Of Sight to the sub, attempted to trap the last Frigate Squadron and
opened fire. When the smoke had cleared,
the last Frigate Squadron had lost 1 Frigate, reducing the squadron to a single
ship! Another squadron suffered a loss
and 2 damaged Frigates. Though the
firing failed to destroy the last Frigate of the last squadron to activate, it had virtually assured the
Prussians a Victory as the chances of a single Frigate sinking a large by
itself were small!
The Prussian Cruisers Try To Save The Sub!
Yet it was possible…
The last Frigate Squadron, unable to get the Line Of Sight
he wanted, attacked one of the damaged Cruisers instead, but failed to damage
it. The Prussian Spotter Flight moved
and then the CoA Fighters, activating too late, attacked the Skyships once
more, damaging 1 for the loss of 1 token.
End of Turn 3 & The Battle!
Losses:
PE: 354 pts 4 Frigates, 1 Jaeger and the Battleship sunk, 1 Cruiser and 1 Speerwurf Crippled
CoA: 489 pts All 5 Cruisers and 3 Frigates sunk, 2 Frigates Crippled *Objectives Met*
PE: 354 pts 4 Frigates, 1 Jaeger and the Battleship sunk, 1 Cruiser and 1 Speerwurf Crippled
CoA: 489 pts All 5 Cruisers and 3 Frigates sunk, 2 Frigates Crippled *Objectives Met*
Prussian Victory!
Wow! What a Squeaker!
I thought for sure the CoA had won this Battle after my
Battleship exploded in turn 2! I
continued to fight to make it interesting, hoping for a tie, never expecting to
pull off a Victory!
I wish I could claim it was brilliant tactics and strategy
on my part, but quite frankly, the CoA had terrible luck in that last
turn. The sub, trapped in the open on the surface, survived
2 Torpedo Attacks, a Battleship and 2 Cruisers firing, and only suffered 2 HP
damage. By rights, the sub should be on
the bottom of the sea. By luck, it
stayed afloat with minimal damage.
Looking over the notes, I think what cost Graham the game
was the amount of effort he devoted towards the Donnerfaust Cruisers. While not attacking the Dive Bombers with his Fighter Drones allowed the Bombers to sink the last Cruiser, the Prussian Cruisers were close enough to do the job as well.
So while devoting so much of his resorces on the Cruisers may have appeared to be an error on his
part, the reality was that these Prussian Cruisers were screening the sub for the better
part of 2 turns. Also, the Cruisers were
a major “firebase” of my fleet. They had
Rugged Construction and as the weapons were all Tesla-based, they only lost 1
AD strength for every 2 HP of damage per ship.
With 5 HP each, this made the Donnerfaust hard to hurt and harder to
weaken! They needed that amount of
attention to make a noticeable impact on the squadron. Overall, I was quite happy with how the
Support Cruisers performed.
Speaking of performance, the Sturmbringer Submarine was
great! I first thought it was very
strange to have a sub without torpedoes, but I can’t complain about the weapons
it does have! While it is tempting to
add escorts to it, the sub does have Line Of Sight of a Medium ship so it’s not
easy to screen the sub while keeping its own weapons clear to fire around the
Escorts. I would probably prefer to
float an extra Frigate squadron to follow the sub the next turn…
Another Great Game! Hope you enjoyed the report!
Awesome report. I can't wait to get to try out the rule set and see what my little fleet can do. This post definitely made me want to get mine all painted up.
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