Sunday, January 26, 2020

Aeronautica Imperialis Campaign Day!

Our local GW store hosted an Aeronautica Imperialis campaign day. I showed up with my Imperial Navy – everything I had assembled:
  • 2 X Marauder Destroyers
  • 2 X Marauder Bombers
  • 2 X Thunderbolt Furies with IR Targeting
  • 4 X Thunderbolt Fighters with IR Targeting.

Only 4 of us showed up at first, a 5th Imperial player showed up ½ way through the day. Unfortunately, we were 4 Imperial Squadrons and only 1 Ork Squadron. So we ended up playing in teams: 2 Imperial squadrons (myself included) versus the rest.

Mission 1: The Straggler (100pt Squadron) vs Imperials
My Deployment: 1 Destroyer (reduced to Max speed 3), 2 X Furies & 1 Thunderbolt

3 Thunderbolts & 1 Fury

Turn 1:
One of my Thunderbolts shot down an enemy Thunderbolt before taking damage along with one of my  Furies.

Turn 2:
My Furies shot down 1 Thunderbolt and badly damaged another, enemy down 2 fighters! However, I lost my Thunderbolt who made the first kill previous turn.
After Move

After Shooting

Turn 3:
My Destroyer took damage, but both of my Furies inflicted damage on the remaining Thunderbolts.

Turn 4:
Shot down 1 Thunderbolt while my other Fury got into “Tailing” position on the other enemy fighter.

Turn 5:
Shot down last Thunderbolt with Tailing fire before the Movement Phase!

Complete victory – no enemy survivors!

Mission 2: Dogfight with Night rules (100pt Squadrons) vs Imperials
My 2 X Furies & 2 X Thunderbolts all with IR Targeting
3 Thunderbolts & 1 Fury all with IR Targeting. Thunderbolts have a Skystrike Missiles
(Basically, this restricted all fire to Short & Medium ranges. IR Targeting took care of any other penalties!)

Turn 1:
Both squadrons basically charged head-on, all his at Alt Band 4, mine at Band 5, EXCEPT my last Thunderbolt dropped to Level 4 as he was out of all other firing arcs. This meant everyone was hitting on 6’s except my 1 Thunderbolt hitting on 5 & 6!
One of my Furies took hits from 2 different fighters while I got damage on his Fury and one Thunderbolt.

Turn 2:
I shot down one of his Thunderbolts.

Turn 3:
After everyone running evasive maneuvers, no one succeeded in damaged anyone.

Turn 4:
My two Thunderbolts got good positions and damaged one Thunderbolt while shooting down another.

Turn 5:
Remaining 2 enemy Thunderbolts disengaged and left the Area of Engagement.

Complete Victory – No Enemy survivors!

Mission 3: “Air Raid Supply Base Castor” vs Imperials (150pts)
2 “bunkers”, each with 4 Structure points, set up within 3 hexes of each other in the center of the board. The buildings are the entrances to underground ammo depots.
Once the “Doors” were destroyed, any extra damage required a 6 to cause the ammo bunker to explode.

Attacker splits force in 2 and enters from both “short” ends.
(We missed this – I let him come in from 1 side only.)
Defender starts off the board and comes in during turn 1 from either “long” edge.
(I think the difference on the map’s long and short edge was 1 hex…)

  • Attacker may have only Fighters and/or Bombers
  • Defenders may only have Fighters and/or Ground Defenses
  • Ground Defenses may be set up within 3 hexes of the bunkers

Attacker wins by destroying both ammo bunkers. 1 Bunker destroyed is a Draw. No bunkers destroyed is a Defender Win.

I lost the roll-off and was made to defend

My 2 X Furies, 3 X Thunderbolts, 3 X Hydra Flak Batteries & 1 X Manticore Missile Battery
2 Destroyers with Extra Bombs, 2 Thunderbolts with Bombs & 2 Thunderbolts with Skystrike Missiles

Turn 1:
I shot down 1 Destroyer and damaged another Thunderbolt while the enemy damaged 1 Bunker, dropping it down to 1 Structure Point!
After Move

After Shooting

Turn 2:
I managed to successfully shoot down the last Destroyer but lost 1 Fury and 1 Thunderbolt!
Both bunker doors blasted open, but my opponent was unable to damage the underground stores.

Turn 3:
Shot down a Thunderbolt, but my last Fury took damage as well.
Again – lots of shots and damage to the bunkers, but still failed to roll a single 6 to blow up either!

Turn 4:
My Thunderbolt shot down a Thunderbolt and the combined Flak & Missiles finally brought down another!

Again – my opponent failed to roll a 6 on multiple hits!

The store manage called the game at this point.

Technically, I won as neither Ammo Dump was destroyed, but honestly, my opponent was ROBBED! He had over a half dozen shots to roll a 6 once the bunker doors were destroyed, but just couldn’t get one 6! I Lucked Out!!!

Final Group Mission: Giant Dogfight!
So, the teams were multiplayer, my team partner and I vs 2 Imperial and 1 Ork Squadron. I “THINK” base squadron was 200 points, each. Plus, the Organizer was rewarding extra points based on victories to buy uprades and extra aircraft. Also, extra points could be spent on buying extra re-rolls (3 points each for a single reroll of 1 dice).

It didn’t help. I was awarded something like 120 extra points. By the time I maxed out THE ENTIRE Squadron (All my aircraft had IR Targeting and Armored Cockpits, plus Maximum loads of Skystrike Missiles), I still had enough points to buy 26 Rerolls!

Map was setup 2 sets of the Ryan World Maps, giving us an Area of Engagement of something like 6’ X 3’. Both teams setup was up to the 1st crease in the boards from the narrow ends.

While is was entertaining, we adlibbed some house rules on the fly to try to make things go more quickly.

  • Instead of orders per aircraft, orders per “Flight”. (Usually 3 fighters or 2 bombers)
  • Firing by Flights, though individual craft were targeted.
  • Breaking up the Shooting phase into Zones – allowed us to get multiple combats going at once (As long as you weren’t fighting across zones.)

We ended the game after about 4 turns due to time.

Post evaluation:
First of all, we all had fun. No issues with the missions for the most part except for the Mega-Battle at the end. We all agreed; too many aircraft and it was 1 mission too many for a shortened day of gaming (ran from Approximately 10:30am through 5:30pm). If we could have started sooner and /or run later, it would have been better for the Mega Battle

I suggested if you wanted to have a mega-battle like that, hold it a separate day so that more people could join in the fun after watching battles the previous day. Either that or drop from 3 regular Missions down to 2 Missions.

Everyone agreed it would have been better to reduce the amount of points per player to reduce aircraft. Also, entering in the Long edges allowed to engage each other sooner and allow for more maneuvering.

Anyway, we all had fun! The Manager/Organizer got a chance to test some missions and see what worked for a Campaign and received input from the players as to what they liked and what they didn’t!

Now I need to start on some Orks so there’s more variety next time!

Monday, February 26, 2018

BatRep: 1500pts, Space Wolves vs Deathwatch – Escalation League

So real life (especially work) really kept me busy this month. I was only JUST able to get 1 game in with Graham again.

This month, points were 1500. I was pretty happy overall with how my last list did.  I decided to “boost” it just a bit rather than a completely different list.
  • Wolf Lord with Frost Sword and Storm shield, Saga of the Warrior Born
  • Rune Priest with Runic Psychic Hood, Plasma Pistoland Runic Axe
  • 12 Blood Claws with Wolf Guard Pack Leader – Leader had Frost Sword and Bolt Pistol, 1 Blood Claw with Flame Thrower and all others with Bolt Pistol & Chain Swords
  • 10 Grey Hunters with 2 Plasma Guns, all others with Bolters, Bolt Pistols & Chain Swords except the Pack Leader having a Power Sword
  • 6 Grey Hunters (Mounted in Razorback) with 1 plasma Pistol, the rest with Bolt Pistols. All have Bolters and Chain Swords. Razorback had Lascannon & Twin-linked Plasma Guns.
  • 5 Long Fangs (Mounted in Razorback) with 1 Lascannon, 1 Heavy Bolter, 2 Missile Launchers and the Pack Leader with Bolt Gun and Chain Sword. Razorback had Lascannon & Twin-linked Plasma Guns.
  • Predator Tank with Twin Link Lascannon in turret and 2 Lascannons in side sponsons.
  • Stormwolf with 2 Lascannons, 2 Twin-Linked Heavy Bolters and Twin-Linked Helfrost Canon.

Space Wolf Deployment 

Graham’s Deathwatch list had changed quite a bit.  Going from memory:
  • Captain in Terminator Armour with Lightning Claw and Storm Bolter
  • 2 Librarians in Terminator Armour.
  • 5 Terminators with 2 Assault Cannons, a Cyclone Launcher and 2 Storm Bolters, all with Power Fists (I think).
  • 6 (?) Deathwatch (Mounted in Razorback) in standard marine armour, with mixed weapons: Thunder Hammer & Storm Shield, Siege Shield with Power Maul, Flak Cannon, Heavy Bolter, Power Sword and Bolter. Razorback had Twin-Linked Heavy Bolter & Storm Bolter.
  • 6(?) Deathwatch (Mounted in Razorback) in Standard Marine Armour, this time mostly heavy weapons: 2 X Heavy Bolters, 2 X Missile Launchers, some sort of Sniper rifle with Helfire rounds(?). The Razorback had twin-linked Lascannons, a Storm Bolter and a Hunter-Killer Missile.
  • Venerable Dreadnought (Sorry, completely forgot what weapons) (It didn’t last very long…)  😁

Deathwatch Deployment

We rolled the Mission Sealed Orders
Both sides draw 5 Tactical Mission cards but keep them secret until they complete the missions. A command Point can be spent at the end of a player’s turn to discard up to 3 Tactic Cards. Once all the Tactic Cards are gone, player will load up another 5. If necessary, they then load up 4, etc…
Victory Points awarded based on the cards’ objectives/point value. As well, the standard 3 Objectives: Slay the Warload, First Blood and Line Breaker.

Alternating deployment, from my left to right: deployed the 10 Man Grey Hunters on the Landing Platform, with the 6 Man Grey Hunters held off-board using the Wolf Stratagem: Cunning of the Wolf, but their Razorback was deployed on the ground behind the platform, covering an objective. The Stormwolf deployed in the left corner with the Blood Claws, Wolf Lord and Rune Priest on board. The Long Fangs deployed in a Ruin in the center of the Wolf deployment zone, their Razorback beside them on the left. Finally, the Predator deployed on the right side, partially obscured by a . . not sure what it was.

Graham deployed the Death Watch Dreadnought behind a (large) imperial Statue, then both Razorbacks, with their squads mounted inside, behind a ruin closer to the center of their zone with the Captain and 1 Librarian. The rest of the terminators stayed off board, waiting to teleport.

Space Wolves won first turn.

Turn 1:
Space Wolves:
Stormwolf stayed Supersonic and moved more or less straight towards the enemy deployment zone, drawing Line-of-Sight to the Dreadnought. Both Razorbacks moved forward on the left while the Grey Hunters on the platform stood still (there was a reason). The Predator moved to hide behind the ruin the Long Fangs had hid.

Psychic phase was short; the Rune Priest was inside the Stormwolf, so wasn’t able to do anything.

Shooting phase and the Stormwolf unloaded Lascannons and Helfrost at full power onto the Dreadnought. It was enough to destroy the Dreadnought in 1 volley. The Heavy Bolters did 2 points damage to the Razorback with Heavy Bolters. No other shots were possible.

Stormwolf Attack with Razorback Support

First Blood: 1VP
Supremacy: 1VP
Secure Objective 1: 1VP (those Grey Hunters were guarding it!)


Both Razorbacks dismount their squads. The Razorbacks both move forward, the Lasercannon hiding behind a Cargo Container, the Bolter behind a central ruin. Both Squads also moved forward, the 1st squad towards an objective within a crater on the Space Wolves left, the 2nd Squad in a line abrest formation, pointing towards the Stormwolf. In fact, pretty much everything pointed towards the Stormwolf. The Terminator Librarian moved ahead of the 1st Squad (he wanted to get in range to cast Smite on the Stormwolf) while the Captain climbed to the 2nd floor of the ruin. Finally, the Terminators (with the 2nd Librarian) teleported to the right of the central ruin, drawing Line-of-Sight to the Long Fangs.

Deathwatch Advance Into The Fray

In the Psychic phase, the first Librarian cast Smite on the Stormwolf, inflicting 1 wound, then Veil of Time on the 1st Squad. The 2nd Librarian cast Smite on the Long Fangs, killing 2.

Librarian Smites the Long Fangs

Good thing the Psychic phase did some damage, because Graham maintained tradition and failed to inflict a single wound in spite of all the shooting from his army!

Completed: Secure Objective: 1VP
Area Denial: 1VP


Turn 2:
Space Wolves:
So, the Stormwolf started the turn by going into “Hover” mode, unloading all its Passengers! (Don’t think Graham expected to see that many Blood Claws! He couldn’t pick out the Rune Priest or Wolf Lord until I pointed them out!) The Stormwolf slid over to the back of the Deathwatch deployment zone. The Blodd Claws and HQ moved forward towards Objective 3, in the Crater. One Razorback moved forward for a better angle while the other stayed still to shoot at the approaching Terminator threat. The last Grey Hunter pack came on the table behind the ruin containing the Long Fangs in order to help protect the flank, if necessary, and Objective 6. The 10-man pack moved forward and to the wall of the Platform, hoping for a shot or two.

The Stormwolf Unloads Its Cargo!

The rest of the Great Company Prepare

In the Psychic phase, the Rune Priest cast smite on the Librarian as it was the closest model to him and inflicted 1 wound! Then the Rune Priest got greedy and cast Jaws of the World Wolf, but rolled Double-1, inflicting a wound on himself and killing a Blood Claw who stood too close!

Shooting phase, the Blood Claws shot their pistols at the Librarian and inflicted 2 wounds while the Long Fangs killed the Terminator with the Cyclone Launcher!

In the Assault Phase, the Blood Claws charged and killed the Librarian, then consolidated into the crater (and onto Objective 3).

Blood Claws Capture Objective 3 
After Defeating the Librarian

Blood & Guts: 1VP.
Defend Objective 5: 2VP
Secure Objective 3: 1VP

(I made an error here.  If I could have gotten rid of my last card (which I wouldn’t ever be able to complete) for 1 Command Point, then drawn 5 new cards at the beginning of my next turn. I missed that and so wasted a turn, waiting until I could dump a card at the end of turn 3!)


I didn’t record that the Deathwatch moved anything this turn. However, the Captain and Squad 1 MUST have moved towards the Blood Claws hiding in the crater.

Well, the remaining Librarian failed to cast Smite, so that was the end of the Psychic phase.

Squad 1 open fired on the Blood Claws, but because of the cover of the crater (and some dismal rolling on Graham’s part), only the Frag Cannon was able to inflict any wounds; it killed 3 Blood Claws. The Captain failed to wound the Blood Claws as well. However, just about everyone else made up for it. A Razorback, a Long Fang and 6 more Blood Claws were killed in the rest of the firing phase.

The Deathwatch Squad 1 charged the remaining Blood Claws. Armed with only pistols (and terrible aim), the Blood Claws failed to cause any wounds before they were engaged.  The Wolf Lord and Rune Priest were both just a little too far away to do “Heroic Intervention", so couldn't join in the fight. With the Blood Claws engaged, the Deathwatch Captain also charged in without having to worry about Overwatch. Squad 1 killed 1 Blood Claw while the Captain killed only one more (11 Blood Claws dead in 1 Turn!). The 1 Blood Claw and the Blood Claw Pack Leader, plus the Wolf Guard Pack Leader failed to inflict any wounds.

In spite of the Wolf Lord’s presence, the Blood Claw Survivors were all lost to Morale Test at the end of the turn.

The Blood Claws are wiped out!

Psychological Warfare: 1VP


Turn 3:

Due to the amount of talking and bemoaning and just plain chewing the fat with other gamers, we realized we had to end the game after Turn 3, simply because the store was closing soon and we still had to pack up. Normally, this is a 5-7 Random Mission length game.

Space Wolves:
Probably silly, but I left the Stormwolf in Hover Mode and slid sideways a bit for a better angle. The Grey Hunters on the Platform moved forward and to the rails to see if they could help at all. The other Grey Hunters stood still – waiting to see if they were needed (actually, nowhere to put them where they might be useful). The Wolf Lord and Rune Priest moved forward towards the Terminator Captain and Squad 1.

Rune Priest Miscast Smite, ending the Psychic Phase.

Predator opens up with all laser cannons and in spite of 2 wounding hits with Lascannons, only manages to kill 1 terminator (rolled a 1 for the first shot and the second shot was over-kill for a wounded terminator). Long Fang took out a 2nd Terminator. The Grey Hunters on the platform were all within long range to squad 1 and after the smoke had cleared, there was no Squad 1! The remaining Razorback fired on the Heavy Bolter Razorback, but failed to damage it. The Stormwolf did better, inflicting 4 wounds to the same Razorback.

In the Charge Phase, the Wolf Lord and Rune Priest both charged the Terminator Captain and managed to inflict 2 wounds. The Captain put a second wound on the Rune Priest.
In the end Phase, I dumped the last Tactic Card for 1 Command Point (This assumed we “might” make another quick turn, but that failed to happen).

Rune Priest & Wolf Lord Attack The Deathwatch Captain!

Completed: Nothing.


Both Razorbacks moved, 1 to hide from the Wolf’s Razorback, the other to get Line-of-Sight on the Stormwolf. Squad 2 stood still so they could shoot at the Stormwolf without penalty. Finally, the Terminator Captain recalled the remaining Terminators to his side (1 Term with Assault Cannon, and 1 Librarian), ready to charge into Close combat and help him. Maybe.

The Librarian cast Smite on the Stormwolf, inflicting 6 wounds! However, he failed to cast Might of Heroes.

The Assault Cannon on the other Terminator let loose and shot down the Stormwolf finally! However, the cheer was cut short as it exploded and both terminators were within 6”! The Assault Cannon Terminator took 1 wound, but the Librarian took 5, killing him instantly!

Death of the Stormwolf (and the Librarian)!

For whatever reason, Graham didn’t charge the last Terminator into combat to help his Captain. As Graham cackled with anticipation, I reminded him my Wolf Lord’s Saga allowed him to always strike 1st! 4 attacks, 3 Hits, needing 3s to wound and I rolled 1s and 2s… Graham was relieved then devoted all his attacks onto the Rune Priest, killing him finally.

Death of the Rune Priest

Kill the Witch: 1VP

We checked the clock, not enough for another turn. Game over.


Space Wolves: 7VP
Deathwatch: 4VP
(He said 5, but I don’t know from what.)

Space Wolf Victory!


Miracle: My Wolf Lord Survived his first game!

Good Battle! I think Graham was robbed by not getting the Tactical cards he wanted or needed. My first hand I only had 1 card  out of the 6 that I couldn't complete and 1 card was D3 points (of course, I rolled a 1) and another worth 2 points. Graham was stuck holding 2 cards from his original hand and if I recorded it correctly, he only had single-point cards that he "cashed" out. I believe if we could have continued another 2 turns, Graham probably could have caught up and possibly won. He just needed more time to get better Tactical Cards.

The Deathwatch's two Squads with Razorbacks gave him the extra fire-power and speed he really was lacking before. I think it was a much better force than last time.

On the Wolf's side, I like the extra fire-power of the full 10-man Grey Hunters, especially with 2 Plasma Rifles in the squad. The Larger Blood Claw pack also made a difference, Harder to kill off and it could take hits and still be useful. Dropping out of the Stormwolf made them more dangerous as they can be dropped off more closely so that I was almost guaranteed a successful charge.

I did misplace the 6-man Grey Hunters. I was afraid the Long Fangs were going to be destroyed in turn 2.As a result, they had no place in the battle. The Predator didn't do too much, but as a threat on my right flank, it did its job.

The question is what do I do for a 2000pt list next month/week...

Monday, January 8, 2018

BatRep: 1000pts, Space Wolves vs Deathwatch – Escalation League

So, this was the 1st battle in January. With the new month, the points available for the armies jumped from 500pts to 1000pts.

I thought of keeping the same army and just adding 500 points, but found I couldn’t get a “comfortable” army that way. One thing that my last battle proved was I needed some sort of “Psyker Defense”. For Space Wolves, that meant a Rune Priest. A Rune Priest, by himself, was over 100pts, in any combination I tried. I also saw the need to provide some more transport ability and (ideally) more long-ranged anti-armor. The Long Fangs did well in my 500pt battle, but in a mega battle afterwards, I was forced to setup in a bad location and the Long Fangs had a hard time getting into a better position quickly enough to be useful.

In the end, I decided on a Highly Mobile Force. My force consisted of:
  • Wolf Lord with Frost Fang & Storm Shield (Same as before)
  • Rune Priest with Plasma Pistol & Force Axe
  • 5 Grey Hunters all with Chainswords, Bolters and Bolt Pistols with 1 Plasma Rifle
  • 5 Grey Hunters all with Chainswords, Bolters and Bolt Pistols with 1 Melta Gun
  • 6 Blood Claws plus a Wolf Guard Pack Leader with Frost Fang
  • 2 X Razorbacks with Lascannon & Twin-Linked Plasma Guns (for the Grey Hunters)
  • 1 X Stormwolf Flier with 2 X Lascannons, 2 X Twin-Linked Heavy Bolters and Twin-Linked Hellfrost Cannon

Graham brought his modified Deathwatch force:
(From Memory)
  • Deathwatch Captain in Terminator Armor with Storm Bolter and Lightning Claw
  • 2 X Librarians in Terminator Armor with Storm Bolter & Force Axe
  • 2 X Terminators, 1 With Assault Cannon
  • 2 X Terminators, 1 With Assault Cannon
  • 3 X Terminators, 2 with Cyclone Missile Launchers
  • 1 X Venerable Dreadnought with Heavy Plasma Cannon

We decided to use a 4 X 4 table. This allowed us to use the “Necromunda” Catwalk Table.
We rolled for the Chapter Approved Mission: Eternal War – Dominate and Destroy

Victory Points are scored after the end of a player’s turn. 1 Point for each objective the player has more models within 3” of the center. As well, 1 VP is awarded for each unit destroyed. Finally, 1VP for each of the standard conditions: Slay The Warlord, 1st Kill & Linebreaker.

We had standard 12” deployment zones. After deploying the 6 Objective markers, we picked deployment zones and alternated deploying our units.

I deployed 1 Razorback on my far-right corner with the Grey Hunters in a ruined building over-watching the catwalk, protecting 1 objective. My other Razorback deployed on the Far Left corner, protecting another Objective while the Grey Hunters hid behind the top of a tank on the Gantry on the right side, covering a 3rd Objective.  The Stormwolf deployed in the right corner behind the building with the Blood Claws and the Wolf Lord. Finally, the Rune Priest hid behind the gantry structure, beside the Left Razorback, also beside the Objective.

Deathwatch deployment, on my left was a 2-man Terminator Squad escorting a Librarian. In the Centre, the 3-man Terminator squad with the Watch Captain on top the catwalk, behind an exhaust stack, watching over an objective roughly in the middle of the table, also on top of the catwalk. Finally, on my right, back on the ground level, was another 2-man Terminator Squad escorting another Librarian and the Dreadnought.

Space Wolves won the 1st Turn. Graham tried to steal it, but failed.

Turn 1:

Space Wolves
The Stormwolf, going Supersonic, flew over to the center of the center objective, catching the Deathwatch off-guard! No one else moved.

Psychic phase, the Rune Priest was out-of-range, so didn’t try casting anything.

Shooting phase, the only thing that really had a shot was the Razorback on the far left. Taking a shot with the Lascannon, he hit the Terminator squad, and killed the regular Terminator with the single shot!

End Phase: 4VPs

The Terminators on the upper level came out of hiding to shoot at the Stormwolf before it could unleash its deadly cargo. The Librarian and Assault Cannon terminator on my left ran forward to claim the objective on the ground level in front of them. The terminators on the right moved to keep control of another objective near them and still give the Assault Cannon Line-Of-Sight (LOS) to the Stormwolf.

In the Psychic Phase, the Librarians cast Might of Heroes on himself and the other cast Smite on the Stormwolf, causing 1 Hull Point damage.

In probably the most dismal example of Space Marine shooting in history, one Assault Cannon damaged the Left Razorback 1 point, one (1) Cyclone Missile from 1 Terminator killed 1 Grey Hunter in the ruin and all other shots failed to hit or damage anything else! (I don’t even remember rolling saves here!)

End Phase: 2VPs

Turn 2:

Space Wolves
The Stormwolf went into hover-mode, allowing it to disembark the Blood Claws & Wolf Lord on the Objective, then flew to the left, keeping it closest to the Deathwatch Captain! The Blood Claws moved forward to the edge of the catwalk and into cover, giving them LOS and shortest distance to the Deathwatch Captain! The Grey Hunters in the ruined building ran to get to the bottom floor and out-of-sight of the enemy (and closer the objective in the main level). Nothing else moved.

Rune Priest still didn’t have LOS or range for Psychic powers.

The Stormwolf unloaded everything onto the Deathwatch Captain. When the smoke cleared, the Captain was down to 1 wound in spite of a 4+ invulnerable Save. The Blood Claws fired their pistols at the Captain and finally, on the last shot from the Wolf Guard Pack Leader, the Deathwatch Captain failed his save and succumbed to his wounds. That was “Kill the Warlord”, “First Blood” and 1 VP for destroying a Unit in 1 “kill”! The Razorback on the left failed to wound anything on his side, but the Razorback on the right killed a Terminator on the right!

Execution of the Deathwatch Captain!

"Boss? Where are you, Boss?"

And Another One Bites the Dust!

End Phase:
+4VP (4 Objectives)
+1VP (Kill The Warlord)
+1VP (First Blood)
+VP (Unit Destroyed)
+7 VPs (11VP Total)

The Terminators on the catwalk moved to get LOS on the Blood Claws so they could avenge the death of the Watch Captain! The Dreadnought moved around a cargo container to shoot at the right-side Razorback. On the left, the Assault Cannon Terminator moved forward into cover beside the Librarian sitting on the objective.

In the Psychic phase, the Librarian on the left cast Smite but was forced to target the Stormwolf, causing 3 Hull Points damage, then cast Might of Heros. The other Librarian successfully cast Smite on the Blood Claws, killing 3!

Librarian Hijinx 

In the Shooting Phase, the Dreadnought caused a Hull Point on the Razorback on the Right. The Librarian and Assault Cannon on the left fired on the Stormwolf, riddling it with holes and bringing it down to 2 Hull Points! (Glad I unloaded everyone this turn!) The Terminators, firing Cyclone Frag Missiles and Storm Bolters at the Blood Claws numbers down to 2!

Stormwolf looking a little run down..

.. while the Terminators Avenge the Captain..

..Leaving the Wolf Lord Alone on the Objective!

In spite of the War Lord’s Presence and the re-roll from “They Shall Know No Fear”, the Blood Claws failed by 2, killing the last Blood Claw and the Wolf Guard Pack Leader! 1VP for Deathwatch!

End Phase:
+2VPs (2 Objectives)
+1VP (Blood Claws Destroyed)
+3VP (5VP Total)

Turn 3:

Space Wolves
Well, the Stormwolf required 5+ to hit now and could only move 20”, whether supersonic or not. Knowing it wasn’t going to survive this turn, I left it in Hover Mode and moved behind the 3 Terminators on the catwalk, intending to take as many out with it as I could before I lost it. The Rune Priest moved forward, hiding behind a pillar, but staying close to the Razorback on the left. The Lonely Wolf Lord moved to stand on top of the objective and symbolically turned his Storm Shield to the Terminators drawing a bead on him.

The Rune Priest finally did something useful and succeeded in casting Jaws of the World Wolf on the Librarian closest to him, causing 1 wound.

Shooting phase, in spite of cracked and damaged targetters, the Stormwolf wiped out the Terminators on the catwalk (all 3) by himself! (+1VP!) The Razorbacks were unable to cause any damage this turn and the Grey Hunters continued to protect their objectives (or hid, depending on one’s point of view).

The Crippled Stormwolf Attacks (2 Hull Points Left)!

End Phase:
+4VP (4 Objectives)
+1VP (Unit Destroyed)
+5VP (16VP Total)

The Librarian on the left ran and successfully climbed up the scaffolding to get on top of the catwalk!

This Librarian, exhausted and out of breath, managed to cast Smite with a roll of 11, and rolled 6 wounds on the Wolf Lord, killing him immediately!  (Rotten back stabber!  Wolf Lord wasn’t even facing his way!) That was 2 VPs – One for “Kill the Warlord” and 1 for destroying a unit! The other Librarian failed to cast Smite on the Stormwolf.

Death of the Wolf Lord!

It didn’t matter. The Librarian on the right, the Assault Cannon Terminator(s?) and the Dreadnought threw everything at the Stormwolf and finally swatted it out of the skies (+1VP)!

Death of the Loyal Stormwolf!

End Phase:
+2VPs (2 Objectives)
+1VP (Kill the Warlord)
+2VP (2 Units Destroyed)
+5VPs (10VP Total)

Turn 4:

Space Wolves
No movement on the Space Wolves side.

The Rune Priest failed to case Jaws.

Then Razorback on the left shot at the Terminator on his side and inflicted 1 wound (not enough to kill him).

End Phase:
+3VPs (3 Objectives)
+3VPs (19VP Total)

Librarian on the right and the Dreadnought moved forward to target the Razorback while the Librarian on the catwalk ran towards and captured the recently vacated Objective (kicking some of the carcasses out of the way to find it)!

Librarian Claims the Objective!

The Librarians failed to cast anything this turn.

The Dreadnought, Librarian and Assault Cannon Terminators fired everything they had, but failed to damage anything this turn.

End Phase:
+3VPs (3 Objectives)
+3VPs (13VP Total)

Turn 5:

Space Wolves
Grey Hunters continued to guard their Objectives. Or hid. Depends who you ask.  ;)

Rune Priest cast Jaws again but was stopped by the Deny the Witch roll.

The Left Razorback shot and finally killed the Assault Cannon Terminator on the left side, clearing that half of the table (and gaining 1VP while freeing up the Objective). The other Razorback fired at the other Assault Cannon Terminator, but failed to hit in spite of using a Command Point for a re-roll.

End Phase:
+3VPs (3 Objectives)
+1VP (1 Unit Destroyed)
+4VPs (23VP Total)

The Librarian on the catwalk moved to the edge so he was within 3” of the objective, but still able to draw LOS to the Rune Priest hiding behind the column. The other Librarian also moved forward.

The Librarian on the catwalk cast Smite on the Rune Priest, but it was dispelled by the Deny the Witch roll. The 2nd Librarian cast Smite on the Razorback, damaging it for another 2 Hull points.

In the shooting phase, only the Dreadnought caused any damage, to the Razorback on the right.

End Phase:
+2VPs (2 Objectives)
+2VPs (15VP Total)

Graham rolled 1 more game turn.

Turn 6:

Space Wolves
No one moved.

The Rune Priest cast Smite, rolling Double-6! Graham gleefully rolled the wounds, causing 2 to the Rune Priest! However, the Rune Priest survived, so the power succeeded and caused 1 wound on the Librarian on the Catwalk! NOT a fair trade!

In the shooting phase, the right-side Razorback was able to wound the Librarian on his side.

End Phase:
+3VPs (3 Objectives)
+3VPs (26VP Total)

In desperation to grab points, the Dreadnought “ran” (can a dread run?) towards the “freed” Objective, but I honestly thought it was a mistake. There was no way it would make it in another turn (game would be forced to end after turn 7 if we rolled another turn).

The Librarian on the catwalk failed to cast Smite on the Rune Priest, but failed the roll. The other cast smite on the Razorback and shaved another hull point off.

In the shooting phase, well, best not to discuss it.  Graham’s looking for new dice as we speak…

End Phase:
+2VPs (2 Objectives)
+2VPs (17VP Total)

I failed to roll another turn.

Space Wolf Victory!
26VP to 17VP!


Wow!  Nasty Battle!

Graham complained my Space Wolves weren't played properly. He felt I should have charged into close combat with everything I had and not kept the Grey Hunters hidden. I pointed out that Space Wolves are Ferocious, not stupid! I played the mission.

I will admit to to being intimidated by all those Terminators, but that's why I planned a Long-Range game as well as short range. All my Grey Hunters were equipped for both long range (Bolters or special weapons) and close combat (Pistols and Chainswords, with a couple of special weapons in the mix). A squad of 5 Grey Hunters vs a squad of 2 Terminators, escorting Librarians?  Nope, they're not that stupid!

I felt a little guilty taking the that many vehicles at only 1000pts. However, seeing that many Terminators made me feel better about it!  };-)

Sadly, though, the heroes of the match were my Vehicles. The Infantry really didn't do much other than claim objectives (though the Blood Claws and Wolf Lord deserve special mention for grabbing the one and defending it to the death to protect it ).

What I would have changed? I would have liked a larger Blood Claw pack. I would have liked more Grey Hunters, but Razorbacks don't have much room and I maxed out my points at 5 apiece. 

If I wanted to change anything, I think I would have to drop the Stormwolf; it's too many points and the only thing that would free up the points I'd need for another unit of ANYTHING! However, the ability to drop off that many troops anywhere on the table like that is incredible advantage PLUS the ruggedness and the sheer firepower, yeah, I like it a lot!

The other option of dropping a Razorback to increase the Squad sizes of Grey Hunters, maybe not a bad idea, but the Lascannons really made the difference this game dealing with all those Terminators. I basically killed any Terminator that failed its Invulnerable Save. I "Might" drop a Razorback for 1 squad, but not both. At least, not until the 1500pt games next month.

Graham's force was nasty. He followed some of my recommendations (getting an escort for the Librarians, though I had meant a "regular" squad). I also recommended something with a little more armor so the Dread was a good idea (harder to kill), but it really didn't get to earn its points back by either destroying units or grabbing objectives. I wasn't impressed with the Heavy Plasma Cannon it had, but it would have needed to close in a lot more to use a Melta. The Twin Lascannon option might be an idea as well.

I think something faster than the Dreadnought was really necessary for the Deathwatch force (though technically, the Dreadnought with its 6" move WAS faster than all the Terminators with their 5" move).The only transport option for the Terminators would be a Land raider and I don't think he could free up the points for that.  The other option was to Teleport 2 of the Terminator Squads (or a Terminator Squad and Librarian). Possibly keep 1 Librarian with the Fire Support Cyclones and attach the Captain to a 2-man squad, then teleport them elsewhere?  There are so many options with that many Terminator-based characters and units.

Anyway, good game by Graham! I look forward to my next game in the league!