(Very fast, lotsa Shootas, only 2 Hull Points so very fragile)
- Fighta Bommers:
(More rugged (3 Hull Points), same Dakka, but a turret and option to carry bombs)
- Eavy Bommer:
(Flying ordinance carrier with 6 Hull Points and able to carry extra bombs and transport troops, good all-around Dakka)
- Grot Bommer:
(Modified 'Eavy Bommer that carries Grot-guided bomms instead of regular Bombs. Lots of forward firing dakka)
- 6 X Dakajets
- 1 X Fighta Bommer
- I took a Grot Bommer with extra Grot Bomms (4 total) and Extra Armor.
Both our forces setup in opposite corners. All my forces were at Altitude 2, 1 speed less than max of all panes EXCEPT the Grot Bommer which was at Speed 3 (maximum when carrying extra armor).
I moved my Grott Bommer first; it wouldn’t matter as it was so slow. Graham decided to “group” his Dakkajets in a single mob and move moved them all at the same time. This was a house rule that was used at a mega battle at the GW store where we had 3-4 players a side and alternating movement on a per jet basis was impractical. I tried, unsuccessfully, to get Graham to change his mind, but he was insistent that it would make no difference. So, my “Blue” flight of 3 Dakkajets was in perfect position to accelerate to maximum speed, zoom climb two levels (losing 1 speed again), and turn and hit the “pod” of Dakkajets on the flank, out of his arc of fire. He did move his Fighta Bommer to my flank, but it was a risk I had to take. My second flight (Red Flight) of 3 Dakkajets stayed at Altitude 2 as I couldn’t get into a position where I could avoid fire and still shoot. The remaining planes all moved forward, maintaining their Altitudes.