Monday, February 26, 2018

BatRep: 1500pts, Space Wolves vs Deathwatch – Escalation League


So real life (especially work) really kept me busy this month. I was only JUST able to get 1 game in with Graham again.

This month, points were 1500. I was pretty happy overall with how my last list did.  I decided to “boost” it just a bit rather than a completely different list.
  • Wolf Lord with Frost Sword and Storm shield, Saga of the Warrior Born
  • Rune Priest with Runic Psychic Hood, Plasma Pistoland Runic Axe
  • 12 Blood Claws with Wolf Guard Pack Leader – Leader had Frost Sword and Bolt Pistol, 1 Blood Claw with Flame Thrower and all others with Bolt Pistol & Chain Swords
  • 10 Grey Hunters with 2 Plasma Guns, all others with Bolters, Bolt Pistols & Chain Swords except the Pack Leader having a Power Sword
  • 6 Grey Hunters (Mounted in Razorback) with 1 plasma Pistol, the rest with Bolt Pistols. All have Bolters and Chain Swords. Razorback had Lascannon & Twin-linked Plasma Guns.
  • 5 Long Fangs (Mounted in Razorback) with 1 Lascannon, 1 Heavy Bolter, 2 Missile Launchers and the Pack Leader with Bolt Gun and Chain Sword. Razorback had Lascannon & Twin-linked Plasma Guns.
  • Predator Tank with Twin Link Lascannon in turret and 2 Lascannons in side sponsons.
  • Stormwolf with 2 Lascannons, 2 Twin-Linked Heavy Bolters and Twin-Linked Helfrost Canon.

Space Wolf Deployment 

Graham’s Deathwatch list had changed quite a bit.  Going from memory:
  • Captain in Terminator Armour with Lightning Claw and Storm Bolter
  • 2 Librarians in Terminator Armour.
  • 5 Terminators with 2 Assault Cannons, a Cyclone Launcher and 2 Storm Bolters, all with Power Fists (I think).
  • 6 (?) Deathwatch (Mounted in Razorback) in standard marine armour, with mixed weapons: Thunder Hammer & Storm Shield, Siege Shield with Power Maul, Flak Cannon, Heavy Bolter, Power Sword and Bolter. Razorback had Twin-Linked Heavy Bolter & Storm Bolter.
  • 6(?) Deathwatch (Mounted in Razorback) in Standard Marine Armour, this time mostly heavy weapons: 2 X Heavy Bolters, 2 X Missile Launchers, some sort of Sniper rifle with Helfire rounds(?). The Razorback had twin-linked Lascannons, a Storm Bolter and a Hunter-Killer Missile.
  • Venerable Dreadnought (Sorry, completely forgot what weapons) (It didn’t last very long…)  😁


Deathwatch Deployment


We rolled the Mission Sealed Orders
Both sides draw 5 Tactical Mission cards but keep them secret until they complete the missions. A command Point can be spent at the end of a player’s turn to discard up to 3 Tactic Cards. Once all the Tactic Cards are gone, player will load up another 5. If necessary, they then load up 4, etc…
Victory Points awarded based on the cards’ objectives/point value. As well, the standard 3 Objectives: Slay the Warload, First Blood and Line Breaker.

Alternating deployment, from my left to right: deployed the 10 Man Grey Hunters on the Landing Platform, with the 6 Man Grey Hunters held off-board using the Wolf Stratagem: Cunning of the Wolf, but their Razorback was deployed on the ground behind the platform, covering an objective. The Stormwolf deployed in the left corner with the Blood Claws, Wolf Lord and Rune Priest on board. The Long Fangs deployed in a Ruin in the center of the Wolf deployment zone, their Razorback beside them on the left. Finally, the Predator deployed on the right side, partially obscured by a . . not sure what it was.

Graham deployed the Death Watch Dreadnought behind a (large) imperial Statue, then both Razorbacks, with their squads mounted inside, behind a ruin closer to the center of their zone with the Captain and 1 Librarian. The rest of the terminators stayed off board, waiting to teleport.

Space Wolves won first turn.

Turn 1:
Space Wolves:
Stormwolf stayed Supersonic and moved more or less straight towards the enemy deployment zone, drawing Line-of-Sight to the Dreadnought. Both Razorbacks moved forward on the left while the Grey Hunters on the platform stood still (there was a reason). The Predator moved to hide behind the ruin the Long Fangs had hid.

Psychic phase was short; the Rune Priest was inside the Stormwolf, so wasn’t able to do anything.

Shooting phase and the Stormwolf unloaded Lascannons and Helfrost at full power onto the Dreadnought. It was enough to destroy the Dreadnought in 1 volley. The Heavy Bolters did 2 points damage to the Razorback with Heavy Bolters. No other shots were possible.

Stormwolf Attack with Razorback Support

Completed:
First Blood: 1VP
Supremacy: 1VP
Secure Objective 1: 1VP (those Grey Hunters were guarding it!)

--------------------------------- 

Deathwatch:
Both Razorbacks dismount their squads. The Razorbacks both move forward, the Lasercannon hiding behind a Cargo Container, the Bolter behind a central ruin. Both Squads also moved forward, the 1st squad towards an objective within a crater on the Space Wolves left, the 2nd Squad in a line abrest formation, pointing towards the Stormwolf. In fact, pretty much everything pointed towards the Stormwolf. The Terminator Librarian moved ahead of the 1st Squad (he wanted to get in range to cast Smite on the Stormwolf) while the Captain climbed to the 2nd floor of the ruin. Finally, the Terminators (with the 2nd Librarian) teleported to the right of the central ruin, drawing Line-of-Sight to the Long Fangs.

Deathwatch Advance Into The Fray

In the Psychic phase, the first Librarian cast Smite on the Stormwolf, inflicting 1 wound, then Veil of Time on the 1st Squad. The 2nd Librarian cast Smite on the Long Fangs, killing 2.

Librarian Smites the Long Fangs

Good thing the Psychic phase did some damage, because Graham maintained tradition and failed to inflict a single wound in spite of all the shooting from his army!

Completed: Secure Objective: 1VP
Area Denial: 1VP

====================================

Turn 2:
Space Wolves:
So, the Stormwolf started the turn by going into “Hover” mode, unloading all its Passengers! (Don’t think Graham expected to see that many Blood Claws! He couldn’t pick out the Rune Priest or Wolf Lord until I pointed them out!) The Stormwolf slid over to the back of the Deathwatch deployment zone. The Blodd Claws and HQ moved forward towards Objective 3, in the Crater. One Razorback moved forward for a better angle while the other stayed still to shoot at the approaching Terminator threat. The last Grey Hunter pack came on the table behind the ruin containing the Long Fangs in order to help protect the flank, if necessary, and Objective 6. The 10-man pack moved forward and to the wall of the Platform, hoping for a shot or two.

The Stormwolf Unloads Its Cargo!

The rest of the Great Company Prepare


In the Psychic phase, the Rune Priest cast smite on the Librarian as it was the closest model to him and inflicted 1 wound! Then the Rune Priest got greedy and cast Jaws of the World Wolf, but rolled Double-1, inflicting a wound on himself and killing a Blood Claw who stood too close!

Shooting phase, the Blood Claws shot their pistols at the Librarian and inflicted 2 wounds while the Long Fangs killed the Terminator with the Cyclone Launcher!

In the Assault Phase, the Blood Claws charged and killed the Librarian, then consolidated into the crater (and onto Objective 3).

Blood Claws Capture Objective 3 
After Defeating the Librarian

Completed:
Blood & Guts: 1VP.
Defend Objective 5: 2VP
Secure Objective 3: 1VP

(I made an error here.  If I could have gotten rid of my last card (which I wouldn’t ever be able to complete) for 1 Command Point, then drawn 5 new cards at the beginning of my next turn. I missed that and so wasted a turn, waiting until I could dump a card at the end of turn 3!)


--------------------------------- 


Deathwatch:
I didn’t record that the Deathwatch moved anything this turn. However, the Captain and Squad 1 MUST have moved towards the Blood Claws hiding in the crater.

Well, the remaining Librarian failed to cast Smite, so that was the end of the Psychic phase.

Squad 1 open fired on the Blood Claws, but because of the cover of the crater (and some dismal rolling on Graham’s part), only the Frag Cannon was able to inflict any wounds; it killed 3 Blood Claws. The Captain failed to wound the Blood Claws as well. However, just about everyone else made up for it. A Razorback, a Long Fang and 6 more Blood Claws were killed in the rest of the firing phase.

The Deathwatch Squad 1 charged the remaining Blood Claws. Armed with only pistols (and terrible aim), the Blood Claws failed to cause any wounds before they were engaged.  The Wolf Lord and Rune Priest were both just a little too far away to do “Heroic Intervention", so couldn't join in the fight. With the Blood Claws engaged, the Deathwatch Captain also charged in without having to worry about Overwatch. Squad 1 killed 1 Blood Claw while the Captain killed only one more (11 Blood Claws dead in 1 Turn!). The 1 Blood Claw and the Blood Claw Pack Leader, plus the Wolf Guard Pack Leader failed to inflict any wounds.

In spite of the Wolf Lord’s presence, the Blood Claw Survivors were all lost to Morale Test at the end of the turn.

The Blood Claws are wiped out!

Completed:
Psychological Warfare: 1VP


====================================


Turn 3:

Due to the amount of talking and bemoaning and just plain chewing the fat with other gamers, we realized we had to end the game after Turn 3, simply because the store was closing soon and we still had to pack up. Normally, this is a 5-7 Random Mission length game.

Space Wolves:
Probably silly, but I left the Stormwolf in Hover Mode and slid sideways a bit for a better angle. The Grey Hunters on the Platform moved forward and to the rails to see if they could help at all. The other Grey Hunters stood still – waiting to see if they were needed (actually, nowhere to put them where they might be useful). The Wolf Lord and Rune Priest moved forward towards the Terminator Captain and Squad 1.

Rune Priest Miscast Smite, ending the Psychic Phase.

Predator opens up with all laser cannons and in spite of 2 wounding hits with Lascannons, only manages to kill 1 terminator (rolled a 1 for the first shot and the second shot was over-kill for a wounded terminator). Long Fang took out a 2nd Terminator. The Grey Hunters on the platform were all within long range to squad 1 and after the smoke had cleared, there was no Squad 1! The remaining Razorback fired on the Heavy Bolter Razorback, but failed to damage it. The Stormwolf did better, inflicting 4 wounds to the same Razorback.

In the Charge Phase, the Wolf Lord and Rune Priest both charged the Terminator Captain and managed to inflict 2 wounds. The Captain put a second wound on the Rune Priest.
In the end Phase, I dumped the last Tactic Card for 1 Command Point (This assumed we “might” make another quick turn, but that failed to happen).

Rune Priest & Wolf Lord Attack The Deathwatch Captain!

Completed: Nothing.


--------------------------------- 


Deathwatch:
Both Razorbacks moved, 1 to hide from the Wolf’s Razorback, the other to get Line-of-Sight on the Stormwolf. Squad 2 stood still so they could shoot at the Stormwolf without penalty. Finally, the Terminator Captain recalled the remaining Terminators to his side (1 Term with Assault Cannon, and 1 Librarian), ready to charge into Close combat and help him. Maybe.

The Librarian cast Smite on the Stormwolf, inflicting 6 wounds! However, he failed to cast Might of Heroes.

The Assault Cannon on the other Terminator let loose and shot down the Stormwolf finally! However, the cheer was cut short as it exploded and both terminators were within 6”! The Assault Cannon Terminator took 1 wound, but the Librarian took 5, killing him instantly!

Death of the Stormwolf (and the Librarian)!

For whatever reason, Graham didn’t charge the last Terminator into combat to help his Captain. As Graham cackled with anticipation, I reminded him my Wolf Lord’s Saga allowed him to always strike 1st! 4 attacks, 3 Hits, needing 3s to wound and I rolled 1s and 2s… Graham was relieved then devoted all his attacks onto the Rune Priest, killing him finally.

Death of the Rune Priest

Completed:
Kill the Witch: 1VP

We checked the clock, not enough for another turn. Game over.


====================================



Space Wolves: 7VP
Deathwatch: 4VP
(He said 5, but I don’t know from what.)


Space Wolf Victory!

====================================




Miracle: My Wolf Lord Survived his first game!

Good Battle! I think Graham was robbed by not getting the Tactical cards he wanted or needed. My first hand I only had 1 card  out of the 6 that I couldn't complete and 1 card was D3 points (of course, I rolled a 1) and another worth 2 points. Graham was stuck holding 2 cards from his original hand and if I recorded it correctly, he only had single-point cards that he "cashed" out. I believe if we could have continued another 2 turns, Graham probably could have caught up and possibly won. He just needed more time to get better Tactical Cards.

The Deathwatch's two Squads with Razorbacks gave him the extra fire-power and speed he really was lacking before. I think it was a much better force than last time.

On the Wolf's side, I like the extra fire-power of the full 10-man Grey Hunters, especially with 2 Plasma Rifles in the squad. The Larger Blood Claw pack also made a difference, Harder to kill off and it could take hits and still be useful. Dropping out of the Stormwolf made them more dangerous as they can be dropped off more closely so that I was almost guaranteed a successful charge.

I did misplace the 6-man Grey Hunters. I was afraid the Long Fangs were going to be destroyed in turn 2.As a result, they had no place in the battle. The Predator didn't do too much, but as a threat on my right flank, it did its job.

The question is what do I do for a 2000pt list next month/week...

Monday, January 8, 2018

BatRep: 1000pts, Space Wolves vs Deathwatch – Escalation League

So, this was the 1st battle in January. With the new month, the points available for the armies jumped from 500pts to 1000pts.

I thought of keeping the same army and just adding 500 points, but found I couldn’t get a “comfortable” army that way. One thing that my last battle proved was I needed some sort of “Psyker Defense”. For Space Wolves, that meant a Rune Priest. A Rune Priest, by himself, was over 100pts, in any combination I tried. I also saw the need to provide some more transport ability and (ideally) more long-ranged anti-armor. The Long Fangs did well in my 500pt battle, but in a mega battle afterwards, I was forced to setup in a bad location and the Long Fangs had a hard time getting into a better position quickly enough to be useful.

In the end, I decided on a Highly Mobile Force. My force consisted of:
  • Wolf Lord with Frost Fang & Storm Shield (Same as before)
  • Rune Priest with Plasma Pistol & Force Axe
  • 5 Grey Hunters all with Chainswords, Bolters and Bolt Pistols with 1 Plasma Rifle
  • 5 Grey Hunters all with Chainswords, Bolters and Bolt Pistols with 1 Melta Gun
  • 6 Blood Claws plus a Wolf Guard Pack Leader with Frost Fang
  • 2 X Razorbacks with Lascannon & Twin-Linked Plasma Guns (for the Grey Hunters)
  • 1 X Stormwolf Flier with 2 X Lascannons, 2 X Twin-Linked Heavy Bolters and Twin-Linked Hellfrost Cannon


Graham brought his modified Deathwatch force:
(From Memory)
  • Deathwatch Captain in Terminator Armor with Storm Bolter and Lightning Claw
  • 2 X Librarians in Terminator Armor with Storm Bolter & Force Axe
  • 2 X Terminators, 1 With Assault Cannon
  • 2 X Terminators, 1 With Assault Cannon
  • 3 X Terminators, 2 with Cyclone Missile Launchers
  • 1 X Venerable Dreadnought with Heavy Plasma Cannon


We decided to use a 4 X 4 table. This allowed us to use the “Necromunda” Catwalk Table.
We rolled for the Chapter Approved Mission: Eternal War – Dominate and Destroy

Victory Points are scored after the end of a player’s turn. 1 Point for each objective the player has more models within 3” of the center. As well, 1 VP is awarded for each unit destroyed. Finally, 1VP for each of the standard conditions: Slay The Warlord, 1st Kill & Linebreaker.

We had standard 12” deployment zones. After deploying the 6 Objective markers, we picked deployment zones and alternated deploying our units.

I deployed 1 Razorback on my far-right corner with the Grey Hunters in a ruined building over-watching the catwalk, protecting 1 objective. My other Razorback deployed on the Far Left corner, protecting another Objective while the Grey Hunters hid behind the top of a tank on the Gantry on the right side, covering a 3rd Objective.  The Stormwolf deployed in the right corner behind the building with the Blood Claws and the Wolf Lord. Finally, the Rune Priest hid behind the gantry structure, beside the Left Razorback, also beside the Objective.

Deathwatch deployment, on my left was a 2-man Terminator Squad escorting a Librarian. In the Centre, the 3-man Terminator squad with the Watch Captain on top the catwalk, behind an exhaust stack, watching over an objective roughly in the middle of the table, also on top of the catwalk. Finally, on my right, back on the ground level, was another 2-man Terminator Squad escorting another Librarian and the Dreadnought.





Space Wolves won the 1st Turn. Graham tried to steal it, but failed.

Turn 1:

Space Wolves
The Stormwolf, going Supersonic, flew over to the center of the center objective, catching the Deathwatch off-guard! No one else moved.


Psychic phase, the Rune Priest was out-of-range, so didn’t try casting anything.

Shooting phase, the only thing that really had a shot was the Razorback on the far left. Taking a shot with the Lascannon, he hit the Terminator squad, and killed the regular Terminator with the single shot!

End Phase: 4VPs

Deathwatch
The Terminators on the upper level came out of hiding to shoot at the Stormwolf before it could unleash its deadly cargo. The Librarian and Assault Cannon terminator on my left ran forward to claim the objective on the ground level in front of them. The terminators on the right moved to keep control of another objective near them and still give the Assault Cannon Line-Of-Sight (LOS) to the Stormwolf.

In the Psychic Phase, the Librarians cast Might of Heroes on himself and the other cast Smite on the Stormwolf, causing 1 Hull Point damage.

In probably the most dismal example of Space Marine shooting in history, one Assault Cannon damaged the Left Razorback 1 point, one (1) Cyclone Missile from 1 Terminator killed 1 Grey Hunter in the ruin and all other shots failed to hit or damage anything else! (I don’t even remember rolling saves here!)

End Phase: 2VPs

Turn 2:

Space Wolves
The Stormwolf went into hover-mode, allowing it to disembark the Blood Claws & Wolf Lord on the Objective, then flew to the left, keeping it closest to the Deathwatch Captain! The Blood Claws moved forward to the edge of the catwalk and into cover, giving them LOS and shortest distance to the Deathwatch Captain! The Grey Hunters in the ruined building ran to get to the bottom floor and out-of-sight of the enemy (and closer the objective in the main level). Nothing else moved.

Rune Priest still didn’t have LOS or range for Psychic powers.

The Stormwolf unloaded everything onto the Deathwatch Captain. When the smoke cleared, the Captain was down to 1 wound in spite of a 4+ invulnerable Save. The Blood Claws fired their pistols at the Captain and finally, on the last shot from the Wolf Guard Pack Leader, the Deathwatch Captain failed his save and succumbed to his wounds. That was “Kill the Warlord”, “First Blood” and 1 VP for destroying a Unit in 1 “kill”! The Razorback on the left failed to wound anything on his side, but the Razorback on the right killed a Terminator on the right!

Execution of the Deathwatch Captain!

"Boss? Where are you, Boss?"

And Another One Bites the Dust!


End Phase:
+4VP (4 Objectives)
+1VP (Kill The Warlord)
+1VP (First Blood)
+VP (Unit Destroyed)
+7 VPs (11VP Total)

Deathwatch
The Terminators on the catwalk moved to get LOS on the Blood Claws so they could avenge the death of the Watch Captain! The Dreadnought moved around a cargo container to shoot at the right-side Razorback. On the left, the Assault Cannon Terminator moved forward into cover beside the Librarian sitting on the objective.

In the Psychic phase, the Librarian on the left cast Smite but was forced to target the Stormwolf, causing 3 Hull Points damage, then cast Might of Heros. The other Librarian successfully cast Smite on the Blood Claws, killing 3!

Librarian Hijinx 

In the Shooting Phase, the Dreadnought caused a Hull Point on the Razorback on the Right. The Librarian and Assault Cannon on the left fired on the Stormwolf, riddling it with holes and bringing it down to 2 Hull Points! (Glad I unloaded everyone this turn!) The Terminators, firing Cyclone Frag Missiles and Storm Bolters at the Blood Claws numbers down to 2!

Stormwolf looking a little run down..

.. while the Terminators Avenge the Captain..

..Leaving the Wolf Lord Alone on the Objective!


In spite of the War Lord’s Presence and the re-roll from “They Shall Know No Fear”, the Blood Claws failed by 2, killing the last Blood Claw and the Wolf Guard Pack Leader! 1VP for Deathwatch!

End Phase:
+2VPs (2 Objectives)
+1VP (Blood Claws Destroyed)
+3VP (5VP Total)

Turn 3:

Space Wolves
Well, the Stormwolf required 5+ to hit now and could only move 20”, whether supersonic or not. Knowing it wasn’t going to survive this turn, I left it in Hover Mode and moved behind the 3 Terminators on the catwalk, intending to take as many out with it as I could before I lost it. The Rune Priest moved forward, hiding behind a pillar, but staying close to the Razorback on the left. The Lonely Wolf Lord moved to stand on top of the objective and symbolically turned his Storm Shield to the Terminators drawing a bead on him.

The Rune Priest finally did something useful and succeeded in casting Jaws of the World Wolf on the Librarian closest to him, causing 1 wound.

Shooting phase, in spite of cracked and damaged targetters, the Stormwolf wiped out the Terminators on the catwalk (all 3) by himself! (+1VP!) The Razorbacks were unable to cause any damage this turn and the Grey Hunters continued to protect their objectives (or hid, depending on one’s point of view).

The Crippled Stormwolf Attacks (2 Hull Points Left)!


End Phase:
+4VP (4 Objectives)
+1VP (Unit Destroyed)
+5VP (16VP Total)

Deathwatch
The Librarian on the left ran and successfully climbed up the scaffolding to get on top of the catwalk!

This Librarian, exhausted and out of breath, managed to cast Smite with a roll of 11, and rolled 6 wounds on the Wolf Lord, killing him immediately!  (Rotten back stabber!  Wolf Lord wasn’t even facing his way!) That was 2 VPs – One for “Kill the Warlord” and 1 for destroying a unit! The other Librarian failed to cast Smite on the Stormwolf.

Death of the Wolf Lord!

It didn’t matter. The Librarian on the right, the Assault Cannon Terminator(s?) and the Dreadnought threw everything at the Stormwolf and finally swatted it out of the skies (+1VP)!

Death of the Loyal Stormwolf!

End Phase:
+2VPs (2 Objectives)
+1VP (Kill the Warlord)
+2VP (2 Units Destroyed)
+5VPs (10VP Total)

Turn 4:

Space Wolves
No movement on the Space Wolves side.

The Rune Priest failed to case Jaws.

Then Razorback on the left shot at the Terminator on his side and inflicted 1 wound (not enough to kill him).

End Phase:
+3VPs (3 Objectives)
+3VPs (19VP Total)

Deathwatch
Librarian on the right and the Dreadnought moved forward to target the Razorback while the Librarian on the catwalk ran towards and captured the recently vacated Objective (kicking some of the carcasses out of the way to find it)!

Librarian Claims the Objective!

The Librarians failed to cast anything this turn.

The Dreadnought, Librarian and Assault Cannon Terminators fired everything they had, but failed to damage anything this turn.

End Phase:
+3VPs (3 Objectives)
+3VPs (13VP Total)

Turn 5:

Space Wolves
Grey Hunters continued to guard their Objectives. Or hid. Depends who you ask.  ;)

Rune Priest cast Jaws again but was stopped by the Deny the Witch roll.

The Left Razorback shot and finally killed the Assault Cannon Terminator on the left side, clearing that half of the table (and gaining 1VP while freeing up the Objective). The other Razorback fired at the other Assault Cannon Terminator, but failed to hit in spite of using a Command Point for a re-roll.

End Phase:
+3VPs (3 Objectives)
+1VP (1 Unit Destroyed)
+4VPs (23VP Total)

Deathwatch
The Librarian on the catwalk moved to the edge so he was within 3” of the objective, but still able to draw LOS to the Rune Priest hiding behind the column. The other Librarian also moved forward.

The Librarian on the catwalk cast Smite on the Rune Priest, but it was dispelled by the Deny the Witch roll. The 2nd Librarian cast Smite on the Razorback, damaging it for another 2 Hull points.

In the shooting phase, only the Dreadnought caused any damage, to the Razorback on the right.

End Phase:
+2VPs (2 Objectives)
+2VPs (15VP Total)

Graham rolled 1 more game turn.

Turn 6:

Space Wolves
No one moved.

The Rune Priest cast Smite, rolling Double-6! Graham gleefully rolled the wounds, causing 2 to the Rune Priest! However, the Rune Priest survived, so the power succeeded and caused 1 wound on the Librarian on the Catwalk! NOT a fair trade!

In the shooting phase, the right-side Razorback was able to wound the Librarian on his side.

End Phase:
+3VPs (3 Objectives)
+3VPs (26VP Total)

Deathwatch
In desperation to grab points, the Dreadnought “ran” (can a dread run?) towards the “freed” Objective, but I honestly thought it was a mistake. There was no way it would make it in another turn (game would be forced to end after turn 7 if we rolled another turn).

The Librarian on the catwalk failed to cast Smite on the Rune Priest, but failed the roll. The other cast smite on the Razorback and shaved another hull point off.

In the shooting phase, well, best not to discuss it.  Graham’s looking for new dice as we speak…

End Phase:
+2VPs (2 Objectives)
+2VPs (17VP Total)

I failed to roll another turn.

Space Wolf Victory!
26VP to 17VP!

==============================


Wow!  Nasty Battle!

Graham complained my Space Wolves weren't played properly. He felt I should have charged into close combat with everything I had and not kept the Grey Hunters hidden. I pointed out that Space Wolves are Ferocious, not stupid! I played the mission.

I will admit to to being intimidated by all those Terminators, but that's why I planned a Long-Range game as well as short range. All my Grey Hunters were equipped for both long range (Bolters or special weapons) and close combat (Pistols and Chainswords, with a couple of special weapons in the mix). A squad of 5 Grey Hunters vs a squad of 2 Terminators, escorting Librarians?  Nope, they're not that stupid!

I felt a little guilty taking the that many vehicles at only 1000pts. However, seeing that many Terminators made me feel better about it!  };-)

Sadly, though, the heroes of the match were my Vehicles. The Infantry really didn't do much other than claim objectives (though the Blood Claws and Wolf Lord deserve special mention for grabbing the one and defending it to the death to protect it ).

What I would have changed? I would have liked a larger Blood Claw pack. I would have liked more Grey Hunters, but Razorbacks don't have much room and I maxed out my points at 5 apiece. 

If I wanted to change anything, I think I would have to drop the Stormwolf; it's too many points and the only thing that would free up the points I'd need for another unit of ANYTHING! However, the ability to drop off that many troops anywhere on the table like that is incredible advantage PLUS the ruggedness and the sheer firepower, yeah, I like it a lot!

The other option of dropping a Razorback to increase the Squad sizes of Grey Hunters, maybe not a bad idea, but the Lascannons really made the difference this game dealing with all those Terminators. I basically killed any Terminator that failed its Invulnerable Save. I "Might" drop a Razorback for 1 squad, but not both. At least, not until the 1500pt games next month.

Graham's force was nasty. He followed some of my recommendations (getting an escort for the Librarians, though I had meant a "regular" squad). I also recommended something with a little more armor so the Dread was a good idea (harder to kill), but it really didn't get to earn its points back by either destroying units or grabbing objectives. I wasn't impressed with the Heavy Plasma Cannon it had, but it would have needed to close in a lot more to use a Melta. The Twin Lascannon option might be an idea as well.

I think something faster than the Dreadnought was really necessary for the Deathwatch force (though technically, the Dreadnought with its 6" move WAS faster than all the Terminators with their 5" move).The only transport option for the Terminators would be a Land raider and I don't think he could free up the points for that.  The other option was to Teleport 2 of the Terminator Squads (or a Terminator Squad and Librarian). Possibly keep 1 Librarian with the Fire Support Cyclones and attach the Captain to a 2-man squad, then teleport them elsewhere?  There are so many options with that many Terminator-based characters and units.

Anyway, good game by Graham! I look forward to my next game in the league!

Tuesday, December 26, 2017

BatRep: 40k (8th Edition) 500pt Escalation League.

So, a quick update on things, first.

Real Life has been very stressful and gaming time has been minimal. That's why there haven't been any reports lately.

Also, I’m presently waiting the next edition of Dystopian Wars which has been picked up by Warcradle Studios.  So hang onto your models, I hope to be doing some more games soon!
 ============================================

An apology: I did take pictures.  Frankly, they're horrible, so I didn't use them in this report.

An “Escalation League” has started at one of the local hobby stores. It’s started at 500 Points and will increase to 1000pts in January, 1500pts in February and finally 2000pts. Only limitation is that the Warlord you start with doesn’t change throughout the campaign.

I decided to use my Space Wolves for the League. My forces consisted of:

Wolf Lord with Saga of the Warrior Born, Storm Shield and the relic: Krakenbone Sword (96pts)

Blood Claw Pack (106pts) with:
Wolf Guard Pack Leader with Bolt Pistol & Frost Sword
Blood Claw Pack Leader with Power Fist & Pistol
Blood Claw with Flamer & Chain Sword
3 X Blood Claws with Bolt Pistol & Chainswords

Grey Hunter Pack (78pts) with:
Grey Hunter Pack Leader with Boltgun, Bolt Pistol & Chainsword
Grey Hunter with Plasma gun, Bolt Pistol & Chainsword
3 X Grey Hunter with Boltgun, Bolt Pistol & Chainsword

Long Fang Pack (155pts) with:
Long Fang Pack Leader with Bolt Pistol & Chansword
Long Fang with Heavy Bolter
Long Fang with Lascannon
2 X Long Fangs with Missile Launchers

Wolf Scouts (65pts) with:
Wolf Scout Pack Leader with Chainsword & Bolt Pistol
Wolf Scout with Heavy Bolter
3 X Scouts with Boltguns & Bolt Pistols

So, my first opponent was Graham, playing a Deathwatch army.

Mission: Front-Line Warefare
Using Dawn-Of-War Deployment (24” “No Man’s Land” between deployment zones.
As we were playing only 500pts each, we played on a 4’ X 4’ Table.  The mission required 4 objectives be placed.  2 on the centre line, 12” away from dead center, meaning 1 foot in from each table edge.  Then 1 more objective in each of our deployment zones. Victory points are awarded for controlling objectives at the end of the game.  1 VP for controlling the objective in your deployment zone, 2 VPs for each of the centre objectives and 4VP for controlling the objective in the enemy zone!

Also, 1VP for killing the enemy Warlord, 1 for First Blood (1st to kill an enemy unit of any size) and 1 VP for Linebreaker (having a unit in the enemy deployment zone at the end of the game – effectively making the Enemy Objective worth 5VPs)!

Mission is Random length, we roll after turn 5 and can go a maximum of 7 turns.

Deployment:
Graham deployed 2 Terminators (1 with Cyclone Missile pod and the Unit Captain with Stormbolter and Lightning Claw) in the ruins on my right side, guarding the objective on his side.  A third Terminator with Assault Cannon and Power Fist deployed on my left.

Grey Hunters, along with the Wolf Lord, deployed behind a building, guarding the objective on my left side, the long Fangs deployed in the balcony on a Stronhghold on my right.  This allowed the Long fangs the ability to cover 3 of 4 objectives.  The Scouts went on the hunt (stayed off the table) and the Blood Claws spent a Command Point to do the same using the new Chapter Approved ".
Graham won the first activation and I failed to steal it back.

Game Turn 1:
Deathwatch:
The Company Captain moved around a corner, out-of-sight.  The other Terminator on the other side advanced forward.

Cyclone missile launcher managed to kill 1Long Fang on the balcony (I removed the Heavy Bolter; the Missile Launcher and Lascannon would be more useful against Terminators).

Space Wolves:
The Grey Hunters stayed in hiding behind the building.  Facing off a terminator with an Assault Cannon at long distance was a recipe for disaster.  The Long Fangs were in a great firing position in cover, so stayed still.  The Scouts came in on the table about ½ way up the table, hiding just behind a building from the Cyclone and Captain.

Long fangs fired at the Cyclone Terminator, but the danged Invulnerable saves warded off any damage.

Game Turn 2:
Deathwatch:
Terminator on the left of the table continued to Advance as there were no targets for him..  Using a Homing Beacon, 2 more Terminators teleported beside him. Another terminator with Assault Cannon and a Librarian with a Force Axe and Storm Bolter. The terminators on the right stood still.

The Librarian tried to cast Smite, but found he had no Line-of-Sight to the Grey Hunters and just out-of-range to the Long Fangs.

Terminator shooting resulted in no casualties.

Space Wolves:
The Scouts dove into the cover of a reinforced Gun Pit by the objective on the right.  Everyone else stood still.

Wolf shooting resulted in no casualties as they either closed their eyes or the Terminators armor saved them.

Game Turn 3:
Deathwatch:
The Captain and Cyclone missile launcher came out of the ruins towards the objective. The Terminators on the left moved normally forward.

The Librarian cast Smite and successfully killed a Long Fang (taking out the Pack Leader).

In the shooting phase, the Cyclone missiles snuck between the buildings and killed 1 scout with a Frag Missile. The 2 Assault Cannons targeted the Long Fangs, but failed to wound any in spite of 12 shots!

Space Wolves:
Once again, no movement on the Wolves side.

Finally, the Long Fangs Missile launchers found a chink in the Cyclone Terminator’s armour and killed him with a Krak Missile! First Blood for the Space Wolves! The Lascannon also hit the Deathwatch Captain and successfully inflicted 3 wounds!

Game Turn 4:
Deathwatch:
The Deathwatch Captain advance moved out-of-sight from the remaining Long Fangs.  The rest of the terminators milled around a bit for better angles of attack.

The Librarian once more cast Smite and killed 2 Long Fangs (Leaving me with just the Lascannon).

In the shooting phase, the Assault cannons managed to kill off all the scouts except 1 (the Heavy Bolter, naturally).

Space Wolves:
Finally, the Wolves strike!  Blood Claws deploy in the Enemy Deployment Zone behind the ruins that protect Graham’s Objective marker.  This was to force Graham to make a decision: have the Captain fall back and try to deal with the Blood Claws (Game could possibly end in turn 5) or continue to the Centre and try to claim that objective.  The Long Fang moved a bit for a better position to get LOS on the Librarian.  Finally, the Grey Hunters and Wolf Lord came around the corner of the building to confront the Terminators on the left.

In the Shooting phase, the Grey Hunters managed to wound the closest terminator with an Assault Cannon (the Librarian was too far away to “safely” charge).

In the charge phase, the Grey Hunters were not hit by the Assault Cannon so all made it into contact as well as the Wolf Lord.  The Wolf Lord’s ability to always strike first allowed him to dispatch the Terminator easily, in spite of the Terminator’s invulnerable save. The pack then consolidated behind a “obstacle” that provided a bit of cover from the remaining Assault Cannon. 

Turn 5:
Deathwatch:
Graham moved his Captain closer to the Objective while the Librarian moved towards the Grey Hunters. The last Terminator with Assault Cannon fell back towards the other Objective and away from the Grey Hunters (and the Wolf Lord).

The Librarian cast “Might of Heroes” onto himself for extra strength and attacks, but then failed to cast Smite.

The Librarian and Assault Cannon shot at the Grey Hunters, killing 3.

The Librarian then charged the remaining 2 Grey Hunters.  The Wolf Lord was allowed Heroic Intervention as he was within range of the Grey Hunters.  Normally the Wolf Lord’s saga would allow him to strike first, except if there is an equivalent ability (like Charging), then first swing is dependent on who’s turn it is. The Librarian decided to go after the Grey Hunters and killed 1 more for a total of 4 Grey Hunters killed.  The Lord and Grey Hunter failed to wound the Librarian.

The remaining Grey Hunter passed its morale test due to the Wolf Lord’s presence.

Space Wolves:
Blood claws move into the ruins and capture the Objective.

The Scout with the Heavy Bolter and the Long Fang failed to wound the Deathwatch Captain.

The Wolf Lord finally killed the Librarian, bringing the death toll for the Deathwatch up to 3 Terminators Dead.

Graham rolled and the game continued to Turn 6.

Game Turn 6:
Deathwatch:
The Captain moved forward, staying within the 3” range of the Objective, while the other terminator fell back a bit.

The Terminator on the left fired the Assault Cannon and killed the last Grey Hunter. The Captain fired the Stormbolter at the scout and a “Gauntlet Grenade Launcher” at the Long Fang.  Neither shot caused damage.

The Captain felt he was a little too far away from the Scout to charge this turn. The other terminator had no desire to charge the Wolf Lord, who was probably out of range anyway.

Space Wolves:
Having no shooting weapons and needing to vent some anger, the Wolf Lord moved towards the Terminator so that he could charge this turn. The Blood Claws were already holding an Objective so didn’t need to move. Nor did the Scout or Long Fang.

The Scout and the Lang Fang shot at the Deathwatch Captain, but the Terminator armour was too tough to penetrate.

The Wolf Lord declared a charge on the Terminator.  In a brilliant round of Overwatch, there were at least 5 hits! The Wolf Lord’s Invulnerable save let 2 wounds through.  The Wolf Lord’s charge JUST made it within the 1” range.  After a flurry of blows, the Terminator only took 1 wound, and inflicted none back on the Lord.

I rolled and the game went on into a final Turn 7!

Game Turn 7:
Deathwatch:
The Captain moved forward towards the Scout, staying within the required 3” to the Objective – just in case…

With no shooting this turn, The Captain declared a charge on the Scout.  The Scout failed to stop the Captain and the Captain’s Lightning Claw showed how ineffective Scout armour is to Power Weapons.  The Captain then consolidated back towards the Objective. The other side, no wounds to either the Terminator or the Wolf Lord.

Space Wolves:
The Lascannon targeted the Deathwatch captain – and missed.

On the other side, the Wolf Lord quickly dispatched the Terminator and consolidated within 3” of that objective.

End of Game:

Deathwatch:      2VPs (1 – mid-field Objective)

Space Wolves:  8VPs
2              Mid Field
4              Enemy Objective
1              First Blood
1              Linebreaker

Space Wolf Victory!

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So, while it appears as though the Wolves crushed the enemy, I need to point out a couple of points:
Out of 16 Space Wolf models that were on the table since Turn 2, only 2 Survived!  14 dead Space Wolves compared to 4 Deathwatch Terminators!

The Blood Claws were not touched and we originally thought each objective was worth 1 point. It wasn’t until I re-read the rules and realized my mistake.  Using our original “points”, the game would have been 4-1 and the decision to keep the Deathwatch Captain near an objective rather than trying to force the Blood Claws to flee when the game could end “That Turn”, I would have done the same thing.

The Librarian was a nasty surprise. I didn’t think anyone would bring one in a 500pt game. I’m going to have to re-consider for next game.

Graham’s advantage was taking all terminators and heavy weapons made for small army and not much time wasted moving figures. The disadvantage was by having 5 “units” of single models, killing any one was horrific and allowed me a quick and (relatively) easy “First Blood” VP. Also, with only 5 models, it was harder to cover the entire table or, worse, try to deal with a Squad that deployed in his deployment zone after most the game was over. I wonder what would have happened if I deployed both the Scouts and the Blood Claws in his deployment zone…

Anyway, good game and I look forward to the next battle!