- 2 X Marauder Destroyers
- 2 X Marauder Bombers
- 2 X Thunderbolt Furies with IR Targeting
- 4 X Thunderbolt Fighters with IR Targeting.
My Deployment: 1 Destroyer (reduced to Max speed 3), 2 X Furies & 1 Thunderbolt
3 Thunderbolts & 1 Fury
One of my Thunderbolts shot down an enemy Thunderbolt before taking damage along with one of my Furies.
My Furies shot down 1 Thunderbolt and badly damaged another, enemy down 2 fighters! However, I lost my Thunderbolt who made the first kill previous turn.
My Destroyer took damage, but both of my Furies inflicted damage on the remaining Thunderbolts.
Shot down 1 Thunderbolt while my other Fury got into “Tailing” position on the other enemy fighter.
Shot down last Thunderbolt with Tailing fire before the Movement Phase!
My 2 X Furies & 2 X Thunderbolts all with IR Targeting
3 Thunderbolts & 1 Fury all with IR Targeting. Thunderbolts have a Skystrike Missiles
Both squadrons basically charged head-on, all his at Alt Band 4, mine at Band 5, EXCEPT my last Thunderbolt dropped to Level 4 as he was out of all other firing arcs. This meant everyone was hitting on 6’s except my 1 Thunderbolt hitting on 5 & 6!
One of my Furies took hits from 2 different fighters while I got damage on his Fury and one Thunderbolt.
I shot down one of his Thunderbolts.
After everyone running evasive maneuvers, no one succeeded in damaged anyone.
My two Thunderbolts got good positions and damaged one Thunderbolt while shooting down another.
Remaining 2 enemy Thunderbolts disengaged and left the Area of Engagement.
2 “bunkers”, each with 4 Structure points, set up within 3 hexes of each other in the center of the board. The buildings are the entrances to underground ammo depots.
Once the “Doors” were destroyed, any extra damage required a 6 to cause the ammo bunker to explode.
(We missed this – I let him come in from 1 side only.)
Defender starts off the board and comes in during turn 1 from either “long” edge.
(I think the difference on the map’s long and short edge was 1 hex…)
- Attacker may have only Fighters and/or Bombers
- Defenders may only have Fighters and/or Ground Defenses
- Ground Defenses may be set up within 3 hexes of the bunkers
2 Destroyers with Extra Bombs, 2 Thunderbolts with Bombs & 2 Thunderbolts with Skystrike Missiles
I shot down 1 Destroyer and damaged another Thunderbolt while the enemy damaged 1 Bunker, dropping it down to 1 Structure Point!
I managed to successfully shoot down the last Destroyer but lost 1 Fury and 1 Thunderbolt!
Both bunker doors blasted open, but my opponent was unable to damage the underground stores.
Shot down a Thunderbolt, but my last Fury took damage as well.
Again – lots of shots and damage to the bunkers, but still failed to roll a single 6 to blow up either!
My Thunderbolt shot down a Thunderbolt and the combined Flak & Missiles finally brought down another!
Again – my opponent failed to roll a 6 on multiple hits!
- Instead of orders per aircraft, orders per “Flight”. (Usually 3 fighters or 2 bombers)
- Firing by Flights, though individual craft were targeted.
- Breaking up the Shooting phase into Zones – allowed us to get multiple combats going at once (As long as you weren’t fighting across zones.)